Hi Toke,

> On Dec 9, 2020, at 11:52, Toke Høiland-Jørgensen via Bloat 
> <[email protected]> wrote:
> 
> Kenneth Porter <[email protected]> writes:
> 
>> <https://forum.openwrt.org/t/why-you-need-at-least-3mbps-upload-to-get-good-game-performance-with-1500byte-packets-doing-the-math/81240>
>> 
>> Upstream article:
>> 
>> <http://models.street-artists.org/2020/12/05/why-gaming-on-a-dsl-line-is-terrible-and-the-math-says-theres-nothing-you-can-do-about-it/>
> 
> Good points, but doesn't mention options to decrease the packet size
> (lower MTU/MSS clamping)... :)

        But he is doing exactly that in the script he developed for OpenWrt 
games on poor links:

https://github.com/dlakelan/routerperf/blob/master/SimpleHFSCgamerscript.sh


    iptables -t mangle -F FORWARD # to flush the openwrt default MSS clamping 
rule
    if [ $UPRATE -lt 3000 ]; then
        ipt64 -t mangle -A FORWARD -p tcp --tcp-flags SYN,RST SYN -o $LAN -j 
TCPMSS --set-mss 540
    fi
    if [ $DOWNRATE -lt 3000 ]; then
        ## need to clamp MSS to 540 bytes in both directions to reduce
        ## the latency increase caused by 1 packet ahead of us in the
        ## queue since rates are too low to send 1500 byte packets at 
acceptable delay
        ipt64 -t mangle -A FORWARD -p tcp --tcp-flags SYN,RST SYN -o $WAN -j 
TCPMSS --set-mss 540
    fi


We are actually trying to get something along that lines packaged as a script 
for sqm-scripts, but that is delayed since I need to fix some iptables stuff 
that seems to not work anymore first....


> 
> -Toke
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