Hi Toke,

> On Dec 9, 2020, at 12:20, Toke Høiland-Jørgensen <[email protected]> wrote:
> 
> Sebastian Moeller <[email protected]> writes:
> 
>> Hi Toke,
>> 
>> 
>>> On Dec 9, 2020, at 11:52, Toke Høiland-Jørgensen via Bloat 
>>> <[email protected]> wrote:
>>> 
>>> Kenneth Porter <[email protected]> writes:
>>> 
>>>> <https://forum.openwrt.org/t/why-you-need-at-least-3mbps-upload-to-get-good-game-performance-with-1500byte-packets-doing-the-math/81240>
>>>> 
>>>> Upstream article:
>>>> 
>>>> <http://models.street-artists.org/2020/12/05/why-gaming-on-a-dsl-line-is-terrible-and-the-math-says-theres-nothing-you-can-do-about-it/>
>>> 
>>> Good points, but doesn't mention options to decrease the packet size
>>> (lower MTU/MSS clamping)... :)
>> 
>>      But he is doing exactly that in the script he developed for OpenWrt 
>> games on poor links:
> 
> Ah, cool! May be necessary to actually decrease the interface MTU as
> well, though, since TCP MSS clamping won't work for QUIC...

        Mmmh, QUIC does pMPUd, no? IN that case a "simple" filter to drop QUIC 
packets along a certain size might already do the trick?


> 
> And of course, for IPv6 you can't decrease the MTU below 1280 bytes
> without breaking spec :(

        Jepp, but MSS clamping still works, except there are limits how low OS 
will go, Macos will not go below ~200, and I believe Linux also recently got 
increased values for min MSS to counter some DOS issues with SACK and friends, 
no? That said, it is well possible that even IPv6 might work with smaller 
MTUs...

Best Regards
        Sebastian

> 
> -Toke

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