El Martes 16 Jun 2009 15:24:42 Jeremy Cowles escribió:
> > > Windows and Mac seem pretty straight forward and easy to compile in
> > > advance, but would you have to compile on the client for Linux or would
> >
> > you
> >
> > > just make assumptions about what libraries are present?
> >
> > At the moment I'm having bigger problems compiling it on Windows. The
> > prebuilt
> > Python libraries require msvcrt90.dll, which may not be on all computers,
> > and
> > either way it needs some manifest mess...
> >
> > So I have to rebuild Python with a static CRT, which seems better in the
> > long
> > run than dynamically linking with an old-enough CRT.
>
> Is it compiling now?  I tried to compile your code under windows, but I
> wasn't sure how to compile the BOINC api/lib under windows. If you got this
> working, can you tell me what you did?
>
> I know how to setup the VS project, it's currently importing the Python
> headers and libs correctly. It's just BOINC I'm having the trouble with
> (I'm sure it's just that I don't know what I'm doing).

Yes, it compiles on Windows, but the CMake script needs manual tweaking to 
tell it where the libs are. Which won't directly be a problem if you are 
creating a VS project yourself to compile my code.

To compile api/lib on Windows, use the Visual C++ projects in the win_build 
directory of BOINC repository.
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