El Martes 16 Jun 2009 15:24:42 Jeremy Cowles escribió: > > > Windows and Mac seem pretty straight forward and easy to compile in > > > advance, but would you have to compile on the client for Linux or would > > > > you > > > > > just make assumptions about what libraries are present? > > > > At the moment I'm having bigger problems compiling it on Windows. The > > prebuilt > > Python libraries require msvcrt90.dll, which may not be on all computers, > > and > > either way it needs some manifest mess... > > > > So I have to rebuild Python with a static CRT, which seems better in the > > long > > run than dynamically linking with an old-enough CRT. > > Is it compiling now? I tried to compile your code under windows, but I > wasn't sure how to compile the BOINC api/lib under windows. If you got this > working, can you tell me what you did? > > I know how to setup the VS project, it's currently importing the Python > headers and libs correctly. It's just BOINC I'm having the trouble with > (I'm sure it's just that I don't know what I'm doing).
Yes, it compiles on Windows, but the CMake script needs manual tweaking to tell it where the libs are. Which won't directly be a problem if you are creating a VS project yourself to compile my code. To compile api/lib on Windows, use the Visual C++ projects in the win_build directory of BOINC repository. _______________________________________________ boinc_dev mailing list [email protected] http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev To unsubscribe, visit the above URL and (near bottom of page) enter your email address.
