Wasn't BOINCoid dropped because no work could ever be returned even
remotely on time?
The first round of GPUs had a few similar problems (it took longer to get
the data back from the GPU than the difference in processing time - since
fixed with then newer models). Until this problem was fixed, it was
pointless to do much more work.
There are 2 different grid problems.
1) Assign work to a BOINC client that has been assigned to the server
where the server is part of the grid assignment mechanism. There are at
least 2 projects doing this. To the BOINC client it looks just the same.
2) Using the CPU of a grid computer to do BOINC work when that CPU would
otherwise be idle. This required a few changes to the client to
accommodate the process.
Both of these have the tasks running on a computer that has the capability
to do the work in a timely fashion.
jm7
Carl Christensen
<[email protected]
m> To
Sent by: [email protected]
<boinc_dev-bounce cc
[email protected]
u> Subject
Re: [boinc_dev] BOINC for Mobile
Phones - please test on your Java
10/27/2009 02:29 phone
PM
I don't quite understand the bashing of this guy's mobile project; there
was that "boincoid" a year or two ago which was in vogue, and IMHO the same
ones bashing the "usefulness" of mobiles are the ones crowing about how
great GPU's & CUDA & Sony Playstations etc are (completely ignoring the
fact that 99.99999% of real-world science apps won't run on it). Not to
mention that there's all sorts of dubious-benefit computer sciencey stuff
out there trying to turn boinc into some god-awful grid mess. so I'm
willing to keep an open mind about it (and GPU's & grids ;-).
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