I already explained this is not true. Tell me what network activity FreeHAL does.

Enviado desde mi iPod

El 28/10/2009, a las 11:39, [email protected] escribió:

FreeHal is non-CPU intensive, but it really hammers your network
connection. Users need to be aware of the very high network usage for this
project before using it on a cell phone, as data charges may apply.
Because it is using the radio in the cell phone, it is going to be hard on
the battery.

jm7



            Tavis Curry
            <[email protected]
m> To
            Sent by:                  [email protected]
<boinc_dev- bounce cc
            [email protected]         [email protected],
            u>                        [email protected]
Subject
                                      Re: [boinc_dev] BOINC for Mobile
10/28/2009 10:34 Phones - please test on your Java
            AM                        phone










What about free...@home? I've heard/seen it runs nicely on older CPUs (P3s
and P2s)
http://hardforum.com/showthread.php?t=1463198

(I am the OP on that link, btw)

2009/10/28 <[email protected]>

The only problem with weather is that Day 1 feeds Day 2...  The
intermediate file is around 1GB (I mean Giga Byte, not Mega Byte).
Reducing the size of the intermediate file also dramatically reduces the
accuracy of the simulation.  The CPDN admins have had this discussion
with
users that wanted to reduce the size of the tasks that were done on PCs,
and were told that it was not practical.

Anything done with integers (whole numbers) can be done. However, as was
pointed out, the lifetime of the battery will be severely impacted (a
couple of months rather than a couple of years or useful life).  The
lifetime of a single charge is also severely impacted.

The best opportunities for the cell phones are with the non-CPU intensive projects. You might get a few users to volunteer for integer intensive projects, even knowing that it is going to reduce the life expectancy of their batteries. Floating point intensive projects are pretty much out
of
the question.

jm7



           Petr Hájek
           <hajek.p...@gmail
.com> To
           Sent by:                  [email protected]
<boinc_dev- bounce cc
           [email protected]
u> Subject
                                     Re: [boinc_dev] BOINC for Mobile
Phones - please test on your Java
            10/28/2009 10:11          phone
           AM









I agree. Of course, this is not the right case for mobile phones. I will
not
think about porting the most hardcore and intensive ones...

Comapring DNA, whole numbers, smaller molecules, ... This is all
acceptable
with right dosing.

Btw. even weather could be ported to phone - every user simply count ONE
day
which should take just a few days :)).

2009/10/28, [email protected] <[email protected]>:

Only a very few projects will be able to create smaller tasks.

CPDN tasks cannot be reduced without shovelling about 1GB of data from
the
device back to the server.
s...@h tasks are already reduced to the minimum.
...

With no FPU, the increase in time is on the order of times 1000. Which would mean that the crunch times would have to be reduced by 1000, or
the
deadline would have to be increased by a factor of 1000.  s...@h for
example
would have to increase the deadlines from one month to 100 years. Or
the
data span would have to be reduced from 115 seconds of data to 0.1
seconds
of data (the overlap is currently 15 seconds of data).

Integer only projects such as (possibly) prime grid do not suffer from
this
problem.

Non-CPU intensive projects also do not suffer from the problem.

You should look to those types of projects for possibilities.


jm7



            Petr Hájek
            <hajek.p...@gmail
            .com>
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Re: [boinc_dev] BOINC for Mobile
                                      Phones - please test on your
Java

            10/28/2009 09:57          phone
            AM










OK, for the 3rd time:

"2. There will be absolutely need for different and smaller units so it
may
be counted in few hours / days on typical phone / PDA"

2009/10/28, [email protected] <[email protected]>:

CPDN has long deadlines because it has correspondingly long crunch
times.
An 800 MHz computer with an FPU (and CPDN uses the FPU) takes well in excess of 9 months to crunch the data running 24/7. A 600 MHz device
with
no FPU will not finish within the lifetime of the phone - even
running
24/7.

Will this always be true?  I cannot be certain - ever is an awfully
long
time.

Deadlines vaguely track crunch times on most projects.  Long
deadlines
usually have correspondingly long

jm7




            Petr Hájek
            <hajek.p...@gmail

            .com>
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            u>
Subject

                                      Re: [boinc_dev] BOINC for
Mobile

                                      Phones - please test on your
Java

            10/28/2009 09:48          phone
            AM










1. Some projects has LONG deadlines - Climate for example.
2. There will be absolutely need for different and smaller units so
it
may
be counted in few hours / days.

2009/10/28, [email protected] <[email protected]>:

When you are not using the keypad and the phone is not active, the
processor is probably running at about 6 MHz.  With no FPU.

jm7



            "Lynn W. Taylor"
            <[email protected]>
            Sent by:
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            <boinc_dev-bounce         Carl Christensen
            [email protected]         <[email protected]>
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cc

                                      [email protected]


Subject
            10/27/2009 02:54          Re: [boinc_dev] BOINC for
Mobile
            PM                        Phones - please test on your
Java
                                      phone











I keep thinking that there are a lot of cell phones out there, and
a
lot
of untapped potential.

The one in my pocket (Palm Pre) is running some variant of the ARM
processor at something like 600 MHz, which is a nontrivial amount
of
CPU.

Palm goofed on the battery (I can go two days, tops), but the rest
of
the phone, including WebOS, is pretty cool.

Cell phones as a group are probably second only to smart cards in
the
total number of available clock cycles.

-- Lynn

Carl Christensen wrote:
I don't quite understand the bashing of this guy's mobile
project;
there
was that "boincoid" a year or two ago which was in vogue, and IMHO
the
same
ones bashing the "usefulness" of mobiles are the ones crowing about
how
great GPU's & CUDA & Sony Playstations etc are (completely ignoring
the
fact that 99.99999% of real-world science apps won't run on it).
Not
to
mention that there's all sorts of dubious-benefit computer sciencey
stuff
out there trying to turn boinc into some god-awful grid mess.  so
I'm
willing to keep an open mind about it (and GPU's & grids ;-).



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