Now compare sin, cos, exponentiation, and log to the equivalents on a
desktop.  Now do it at low power.

jm7


                                                                           
             Petr Hájek                                                    
             <hajek.p...@gmail                                             
             .com>                                                      To 
             Sent by:                  [email protected]          
             <boinc_dev-bounce                                          cc 
             [email protected]                                             
             u>                                                    Subject 
                                       Re: [boinc_dev] BOINC for Mobile    
                                       Phones - please test on your Java   
             10/28/2009 02:44          phone                               
             PM                                                            
                                                                           
                                                                           
                                                                           
                                                                           
                                                                           




I told 1.000.000 for each!

"You guys I tested how long takes +,-,*, / of 1.000.000 INT and 1.000.000
of
DOUBLES"

I.e. 2 x 4 x 1 mil = 8 mils totally

2009/10/28, [email protected] <[email protected]>:
>
> I have no idea of how many operations are included in each of those
> reports.  113 milliseconds for an integer operation would be completely
> unacceptable as this is only 9 integer operations per second.  I expect
> that this is the time to run some number of integer operations.  I have
no
> idea if the count of floating operations for the test is the same as that
> for the integer test.
>
>
> jm7
>
>
>
>              Petr Hájek
>              <hajek.p...@gmail
>              .com>
To
>
>                                        [email protected],
>              10/28/2009 12:41          "[email protected]"
>              PM                        <[email protected]>
>
cc
>
>
>
Subject
>                                        Re: [boinc_dev] BOINC for Mobile
>                                        Phones - please test on your Java
>
>                                        phone
>
>
>
>
>
>
>
>
>
>
>
> You guys I tested how long takes +,-,*, / of 1.000.000 INT and 1.000.000
of
> DOUBLES on JME with this program - test on your phone too *please* !
>
> http://java.wmhelp.cz/Downloads/SpeedTester.zip
>
> My times for Nokia e60 (200+ MHz) are:
>
> INTs: 113, 158, 162, 416 ms
> DOUBLEs: 969, 1012, 823, 876 ms
>
> As we can ALL see, working with DOUBLEs is NOT 100x - 1000x times slower
> damn!
>
> 2009/10/28, Lynn W. Taylor <[email protected]>:
>   Significant computing power is increasingly becoming a throw-away
>   commodity.
>
>   ... and with video being pushed to phones, I'd expect next year's
phones
>   to have significant CPU power.
>
>   I don't think time matters, except that in order for a phone to
complete
>   a (2 or 3 year??) CPDN work unit, it has to survive 2 to 3 years.
>
>   -- Lynn
>
>   [email protected] wrote:
>    Only a very few projects will be able to create smaller tasks.
>
>    CPDN tasks cannot be reduced without shovelling about 1GB of data from
>    the
>    device back to the server.
>    s...@h tasks are already reduced to the minimum.
>    ...
>
>    With no FPU, the increase in time is on the order of times 1000.
Which
>    would mean that the crunch times would have to be reduced by 1000, or
>    the
>    deadline would have to be increased by a factor of 1000.  s...@h for
>    example
>    would have to increase the deadlines from one month to 100 years.  Or
>    the
>    data span would have to be reduced from 115 seconds of data to 0.1
>    seconds
>    of data (the overlap is currently 15 seconds of data).
>
>    Integer only projects such as (possibly) prime grid do not suffer from
>    this
>    problem.
>
>    Non-CPU intensive projects also do not suffer from the problem.
>
>    You should look to those types of projects for possibilities.
>
>    jm7
>
>
>    Petr Hájek
>    <hajek.p...@gmail
>    .com>                                                      To
>    Sent by:                  [email protected]
>    <boinc_dev-bounce                                          cc
>    [email protected]
>    u>                                                    Subject
>    Re: [boinc_dev] BOINC for Mobile
>    Phones - please test on your Java               10/28/2009 09:57
>    phone                                           AM
>
>
>
>
>    OK, for the 3rd time:
>
>    "2. There will be absolutely need for different and smaller units so
it
>    may
>    be counted in few hours / days on typical phone / PDA"
>
>    2009/10/28, [email protected] <[email protected]>:
>      CPDN has long deadlines because it has correspondingly long crunch
>      times.
>      An 800 MHz computer with an FPU (and CPDN uses the FPU) takes well
in
>      excess of 9 months to crunch the data running 24/7.  A 600 MHz
device
>    with
>      no FPU will not finish within the lifetime of the phone - even
running
>      24/7.
>
>      Will this always be true?  I cannot be certain - ever is an awfully
>      long
>      time.
>
>      Deadlines vaguely track crunch times on most projects.  Long
deadlines
>      usually have correspondingly long
>
>      jm7
>
>
>
>
>                  Petr Hájek
>                  <hajek.p...@gmail
>
>                  .com>
>    To
>                  Sent by:                  [email protected]
>                  <boinc_dev-bounce
>    cc
>                  [email protected]
>                  u>
>    Subject
>                                            Re: [boinc_dev] BOINC for
Mobile
>
>                                            Phones - please test on your
>      Java
>
>                  10/28/2009 09:48          phone
>                  AM
>
>
>
>
>
>
>
>
>
>
>      1. Some projects has LONG deadlines - Climate for example.
>      2. There will be absolutely need for different and smaller units so
it
>    may
>      be counted in few hours / days.
>
>      2009/10/28, [email protected] <[email protected]>:
>       When you are not using the keypad and the phone is not active, the
>       processor is probably running at about 6 MHz.  With no FPU.
>
>       jm7
>
>
>
>                   "Lynn W. Taylor"
>                   <[email protected]>
>                   Sent by:
>      To
>                   <boinc_dev-bounce         Carl Christensen
>                   [email protected]         <[email protected]>
>                   u>
>      cc
>                                             [email protected]
>
>
>      Subject
>                   10/27/2009 02:54          Re: [boinc_dev] BOINC for
>       Mobile
>                   PM                        Phones - please test on your
>    Java
>                                             phone
>
>
>
>
>
>
>
>
>
>
>
>       I keep thinking that there are a lot of cell phones out there, and
a
>    lot
>       of untapped potential.
>
>       The one in my pocket (Palm Pre) is running some variant of the ARM
>       processor at something like 600 MHz, which is a nontrivial amount
of
>    CPU.
>       Palm goofed on the battery (I can go two days, tops), but the rest
of
>       the phone, including WebOS, is pretty cool.
>
>       Cell phones as a group are probably second only to smart cards in
the
>       total number of available clock cycles.
>
>       -- Lynn
>
>       Carl Christensen wrote:
>         I don't quite understand the bashing of this guy's mobile
project;
>      there
>       was that "boincoid" a year or two ago which was in vogue, and IMHO
>       the
>      same
>       ones bashing the "usefulness" of mobiles are the ones crowing about
>       how
>       great GPU's & CUDA & Sony Playstations etc are (completely ignoring
>       the
>       fact that 99.99999% of real-world science apps won't run on it).
Not
>    to
>       mention that there's all sorts of dubious-benefit computer sciencey
>    stuff
>       out there trying to turn boinc into some god-awful grid mess.  so
I'm
>       willing to keep an open mind about it (and GPU's & grids ;-).
>
>
>         _______________________________________________
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>
>      --
>      S Pozdravem
>      Petr Hájek
>      _______________________________________________
>      boinc_dev mailing list
>      [email protected]
>      http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev
>      To unsubscribe, visit the above URL and
>      (near bottom of page) enter your email address.
>
>
>
>
>    --
>    S Pozdravem
>    Petr Hájek
>    _______________________________________________
>    boinc_dev mailing list
>    [email protected]
>    http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev
>    To unsubscribe, visit the above URL and
>    (near bottom of page) enter your email address.
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>    _______________________________________________
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>
>
>
> --
> S Pozdravem
> Petr Hájek
>
>


--
S Pozdravem
Petr Hájek
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