Now that I'm on a full keyboard:

I agree with your proposed configure changes, disabling everything by default.

I used to always build the server with --disable-client. Then one day
the GUI got split too, and using --disable-client built the server
*and* the manager, so I had to start adding --disable-manager too. I
also remember someone had a script to automatically compile the BOINC
API on all Mac platforms (to build science apps), and one day it
started giving wxWidgets errors, for the same reason.

-- 
Nicolas

On 7/1/10, Nicolás Alvarez <[email protected]> wrote:
> Note that Raistmer was building on Windows...
>
> --
> Nicolas
>
> El 01/07/2010, a las 16:01, David Anderson <[email protected]>
> escribió:
>
>> Eric/Reinhard:
>>
>> Can we add a configure option to suppress building the graphics API?
>>
>> Actually, I'd kind of like to change the options to say what you
>> want to build, rather than what you don't want.  e.g.:
>> --enable-api
>> --enable-graphics-api
>> --enable-client
>> --enable-manager
>> --enable-server
>> --enable-samples
>> --enable-all
>>
>> The default should be to not build anything,
>> and point to a web page explaining the various options.
>>
>> -- David
>>
>> On 01-Jul-2010 1:57 AM, Raistmer wrote:
>>> I trying to update our BOINC libs to 6.10.56 that is is recommended
>>> downloads now, but recived error at building libboincapi:
>>>
>>> 1>reduce_lib.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>> 1>gutil_text.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>> 1>gutil.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>>
>>> I disabled define BOINC_APP_GRAPHICS in project options (building in
>>> VS2008), but error remains.
>>>
>>> I don't want to build BOINC client or server. All what I need is
>>> BOINC API
>>> libs for _non-graphic_ (!) science app.
>>> For what reason I need GL in this case? What purpose of
>>> BOINC_APP_GRAPHICS
>>> define then ? (for building libboincapi.lib I use corresponding
>>> project from
>>> seti_boinc head rev (checked out yesterday)).
>>>
>>> Maybe some other define should be used to tell there is no need in
>>> graphics
>>> functions at all ? What workaround BOINC devs could suggest for this
>>> situation ? (Cause I see no sense to compile/link vs graphics libs
>>> knowing
>>> app will be console only).
>>>
>>>
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