Raistmer,

Which branch are you trying to build from?

Neither the 6.10 branch or Trunk include graphics related files in libboincapi.

In both of those branches, libboincapi only contains boinc_api.cpp and 
boinc_api.h.

BTW, I don't maintain the api directory in the various client tags or branches. 
 It is usally better to just build science apps against trunk.

6.10 branch:
http://boinc.berkeley.edu/trac/browser/branches/boinc_core_release_6_10/win_build/libboincapi_staticcrt.vcproj

Trunk:
http://boinc.berkeley.edu/trac/browser/trunk/boinc/win_build/libboincapi_staticcrt.vcproj

----- Rom

-----Original Message-----
From: Raistmer [mailto:[email protected]] 
Sent: Thursday, July 01, 2010 10:20 PM
To: Rom Walton; Nicolás Alvarez; David Anderson (BOINC)
Cc: [email protected]
Subject: Re: [boinc_dev] libboincapi requires graphic libs even 
whenBOINC_APP_GRAPHICS removed

Sorry, Rom, you are wrong.
I built not libgraphics2 project, I did just as stated in my post, build 
libboincapi project.
It contains many graphics-related files.
Currently I solved my own problem just setted "exclude from build" to ALL 
project files BUT ONE: boinc_api.cpp
reduce, gutil, texture, windows_opengl and so on are all deal with graphics, 
at least as their name suppose.

Why graphics-related files live in this project and not in libgraphics* - 
it's another question.

----- Original Message ----- 
From: "Rom Walton" <[email protected]>
To: "Nicolás Alvarez" <[email protected]>; "David Anderson (BOINC)" 
<[email protected]>
Cc: <[email protected]>; "Raistmer" <[email protected]>
Sent: Thursday, July 01, 2010 11:44 PM
Subject: RE: [boinc_dev] libboincapi requires graphic libs even 
whenBOINC_APP_GRAPHICS removed


> Those files only appear in the libgraphics2 project on Windows.
>
> The short and simple answer is to just not build or make libgraphics2 a 
> dependency of the console only application.
>
> ----- Rom
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Nicolás Alvarez
> Sent: Thursday, July 01, 2010 3:37 PM
> To: David Anderson (BOINC)
> Cc: [email protected]
> Subject: Re: [boinc_dev] libboincapi requires graphic libs even 
> whenBOINC_APP_GRAPHICS removed
>
> Note that Raistmer was building on Windows...
>
> --
> Nicolas
>
> El 01/07/2010, a las 16:01, David Anderson <[email protected]>
> escribió:
>
>> Eric/Reinhard:
>>
>> Can we add a configure option to suppress building the graphics API?
>>
>> Actually, I'd kind of like to change the options to say what you
>> want to build, rather than what you don't want.  e.g.:
>> --enable-api
>> --enable-graphics-api
>> --enable-client
>> --enable-manager
>> --enable-server
>> --enable-samples
>> --enable-all
>>
>> The default should be to not build anything,
>> and point to a web page explaining the various options.
>>
>> -- David
>>
>> On 01-Jul-2010 1:57 AM, Raistmer wrote:
>>> I trying to update our BOINC libs to 6.10.56 that is is recommended
>>> downloads now, but recived error at building libboincapi:
>>>
>>> 1>reduce_lib.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>> 1>gutil_text.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>> 1>gutil.cpp
>>> 1>d:\r\seti6\boinc\api\boinc_gl.h(26) : fatal error C1083: Cannot
>>> open
>>> include file: 'GL/glaux.h': No such file or directory
>>>
>>> I disabled define BOINC_APP_GRAPHICS in project options (building in
>>> VS2008), but error remains.
>>>
>>> I don't want to build BOINC client or server. All what I need is
>>> BOINC API
>>> libs for _non-graphic_ (!) science app.
>>> For what reason I need GL in this case? What purpose of
>>> BOINC_APP_GRAPHICS
>>> define then ? (for building libboincapi.lib I use corresponding
>>> project from
>>> seti_boinc head rev (checked out yesterday)).
>>>
>>> Maybe some other define should be used to tell there is no need in
>>> graphics
>>> functions at all ? What workaround BOINC devs could suggest for this
>>> situation ? (Cause I see no sense to compile/link vs graphics libs
>>> knowing
>>> app will be console only).
>>>
>>>
>>>
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