On Sat, 19 Jan 2002, Doug wrote:

>
> I'm surprised to find to people on a science fiction oriented list
> that aren't inspired by future technologies in a game. 8^(

Depends on how it's presented, I think.  I haven't played Alpha Centauri,
but it seems to me that games where you develop future technologies over
time tend to lean heavily on SF cliches, or the new technology is a thin veil
over some unrealistic gizmo that just happens to change the balance of the
game in a certain prescribed way.  That's nothing like seeing a potential
future technology explored in a thoughtful and meaningful way (eg.
spindizzies in _Cities in Flight_, or -- I assume -- the kiln people).

In other words, future technology in games tend to be little more than a
bigger or more efficient gun/engine/fuel source/food source/terraforming
device/etc. with a nifty special effect.  There may be exceptions, but
it's easy to see why such things wouldn't necessarily inspire a lot of
wonder or thought, especially compared to a game structure that makes you
think in a new or different way about something that already exists.

Marvin Long
Austin, Texas

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