"John D. Giorgis" wrote: > > At 07:22 PM 1/19/02 -0000 Alberto Monteiro wrote: > >IMHO, Civ should be *fuzzy* about what is science and what is bogus. > >IOW, there should be some kind of hidden variables that say that > >the _world_ is x% science, y% faith, z% mind-powers, etc. And if > >you research Gunpowder in order to defend Buffalo with > >Mosqueteers, maybe your opponent is researching > >Advanced Hymns and will blast your city walls to dust! > > I also think that Civ should have more dead-end technologies, such as > ballooning (which actually played a minor role in our Civil War).....
Then edit the tech tree! Civ 3 is even more open to mod'ing than Civ 2 was :) -j- -- Te audire no possum. Musa sapientum fixa est in aure.
