"John D. Giorgis" wrote:
> 
> At 07:22 PM 1/19/02 -0000 Alberto Monteiro wrote:
> >IMHO, Civ should be *fuzzy* about what is science and what is bogus.
> >IOW, there should be some kind of hidden variables that say that
> >the _world_ is x% science, y% faith, z% mind-powers, etc. And if
> >you research Gunpowder in order to defend Buffalo with
> >Mosqueteers, maybe your opponent is researching
> >Advanced Hymns and will blast your city walls to dust!
> 
> I also think that Civ should have more dead-end technologies, such as
> ballooning (which actually played a minor role in our Civil War).....

Then edit the tech tree!  Civ 3 is even more open to mod'ing than Civ 2
was :)

-j-


-- 
Te audire no possum. Musa sapientum fixa est in aure.

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