Damon said:

> My #1 reccommendation to you if you want to sell units is to make it
> D20 compatable. This can be as intrusive or unobtrusive as you want
> it. I assume the real MEAT of the setting is...the setting!

I haven't put much thought into game systems for AA because, as you say,
the setting is the important thing. I've always been pretty agnostic
when it comes to rules, because in my experience gamesmasters fudge
things so much that the game system isn't really as important as most
people think it is. I'll certainly have to investigate D20 more though
- it was just starting to come along as I was drifting out of active
role-playing. I certainly found the Open Gaming License an interesting
idea though. The "game system" supplement might well turn into a set of
guidelines for using Ad Astra with various generic game systems.

One idea I have been toying with is a system based on logarithmic
attributes for realistic space combat. Because the effectiveness of
space weapon systems is largely determined by the laws of physics, that
means that a simulation will have lots of inverse power laws floating
around, as well as multiplications and divisions. In a logarithmic
system, the power laws become multiplications and multiplication and
division just addition and subtraction. It would make it so much easier
to calculate the effectiveness of active sensors or beam weapons or
kinetic energy weapons, as well as things like delta-v. The only
problem is chosing a convenient base for the logs...

Rich
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