Damon said: > My #1 reccommendation to you if you want to sell units is to make it > D20 compatable. This can be as intrusive or unobtrusive as you want > it. I assume the real MEAT of the setting is...the setting!
I haven't put much thought into game systems for AA because, as you say, the setting is the important thing. I've always been pretty agnostic when it comes to rules, because in my experience gamesmasters fudge things so much that the game system isn't really as important as most people think it is. I'll certainly have to investigate D20 more though - it was just starting to come along as I was drifting out of active role-playing. I certainly found the Open Gaming License an interesting idea though. The "game system" supplement might well turn into a set of guidelines for using Ad Astra with various generic game systems. One idea I have been toying with is a system based on logarithmic attributes for realistic space combat. Because the effectiveness of space weapon systems is largely determined by the laws of physics, that means that a simulation will have lots of inverse power laws floating around, as well as multiplications and divisions. In a logarithmic system, the power laws become multiplications and multiplication and division just addition and subtraction. It would make it so much easier to calculate the effectiveness of active sensors or beam weapons or kinetic energy weapons, as well as things like delta-v. The only problem is chosing a convenient base for the logs... Rich _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l
