--- Joshua Bell <[EMAIL PROTECTED]> wrote: > From: "The Fool" <[EMAIL PROTECTED]> > > > Not in this particular case. All the functions are related / use the > > same class variables etc. Also sometimes speed and efficiency are more > > important than ease of use. > > Very rarely - what's going to happen to the code in 6 months when you've > forgotten how half of it works? Is that trade-off worth it? Programmer & > maintenance time usually outweights processing time. > > It is extremely unlikely that the overhead of method calls (even vtable > calls) are the performance bottleneck in any realistic project. About the > only time you need to even think about those are when you're writing the > tight inner loop of a 2D/3D/Sound rendering core - and with standard APIs > (OpenGL, DirectX, etc) there's very little need to worry about that. > > Even then, one of the projects I'm working on for fun is a 3D engine for > the > PocketPC (no DirectX or hardware acceleration) which is entirely C++ and > makes heavy use of code broken up into multiple classes. Using such C++ > features as the "inline" directive, const variables, templates, > metaprogramming, etc. you can completely eliminate even the overhead of > function calls and object derefencing. The trick is to make the compiler do > it, not the programmer. Compilers are VERY good at optimizations these days > if you have enough hints in your code. > > Besides, trying to optimize without doing profiling is crazy (apart from > obvious things like using good algorithms). It's well known that you should > write the code first and optimize later, since what you think might be the > bottlenecks and what actually turn out to be the bottlenecks are very > rarely > the same thing. > > Joshua
Well said. ===== _________________________________________________ Jan William Coffey _________________________________________________ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l