Michael Harney wrote: > > I'm not familiar with OpenGL programming, but have used 3D programs and am > familiar with vector mathematics. The only thing I can think of trying is > to try reversing the point order on the first triangle (which should "flip" > the normal vector) and see if that fixes the problem. > No, it didn't.
Alberto Monteiro _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l