On Apr 04, 2012, at 04:55 PM, "Mesut Özdogan" <m.oezdo...@web.de> wrote:

i am Mesut Özdogan from germany. I am studing media and applied information technology at the university of applied sciences duesseldorf.  In my free time i love it to develope. I have tried many directions, esspacialy webdevelopment and db-dev, after the half of my studies i have deceided to become more specialized in computer graphics. Now iam at the begining and gaining more and more knowledge. Besides i am a devoted gamer. I am hoping to land a job as a gamedeveloper in future.


Welcome Mesut!  It sounds like your interests are a perfect fit for BRL-CAD development. 

At begining of may i will take my bachelor exam. The content of the bachelor thesis is a raytracer vizualizer. The programm renders a scene through a self coded raytracer. At the same time the steps of ray calculation and tracing is visualized by a opengl window. This program is designed for education proposes on computer graphics lectures. I am finished with coding and optimizing. I have only to fix few bugs and write the thesis, which will take about a month.


Given GSoC will have begun by then, do you think you'll have time to work on a GSoC project if your thesis takes longer than you anticipated?  Do you have a plan for that?
 

The great thing is that the programm based on qt and was written in c++, to target windows, mac and linux. I have learned a much about qt and cross plattform work. In addition i have a lot exercied opengl coding with this project. If you want i can provide you with a copy of the software, i will post it on source forge under the gnu licence, when i have toked my exam.


The ability to write code is usually not an issue.  The ability to read code (written by others) is much harder skill to master. ;)

I have review the displaymanager of the brl-cad source. I think it is quite simple to do the same in qt and opengl. Maybe it is a bit tricky to rewrite all of the code, but it is manageable for me.


Based on your experience, that very well could be the case.  Our display manger interface is not an incredibly complicated one.  The difficulty is being familiar with what you're interfacing to (i.e., Qt+OpenGL), which is experience you say you have so it'd be a good fit. 

At first i would check if is possibly to use qt in this project. QT have a little bit quirky gl implementation.

 
Qt is more than possible, it's one of our "approved for use" external libraries being used by a couple different efforts.  Moreover, it's LGPL so it's license-compatible.  If you select the title to any of the ideas on our project ideas wiki page, it goes to a page with more detail where you'll see we've already mentioned Qt.

It would be great to work on this project. My goal is to concentrate my abilities on cg. Write a part of a modeling tool is the real big thing for me. In addition i have much time to spend on this. 40h/week is posible.

 
I believe I saw that you've already submitted this to google-melange?  If not, what you wrote sounds like a good start to a great project idea.

Cheers!
Sean


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