>From some time, I am learning about meteor, nodejs, threejs and other frameworks/libraries to prepare myself for the coding period ahead. Meteor is a great framework. It's easy to learn, it's full stack, reactive , works in real time and fantastically it's all javascript. Having said all that, meteor has it's own ecosystem so some work is required to get third party libraries work. Meteor has it's own package system or we can use some third party package system such as meteorite / atmosphere but the point is, we have to package our third party libraries before we can use them in meteor. There are existing packages for three.js but either they are not up to date or they lack full functionality. So basically my question is should we go about creating our own package for threejs ?
Creating our own package would include, first packaging three.js and then updating it whenever three.js has new version or if meteor changes it's packaging procedure. (Meteor is still in version 0.8). In other words, there will be some maintenance overhead and dependency involved. Alternative would be to go for some other framework where three.js can be used out of the box. Please give your comments and suggestions. Second thing I want to ask about is coding standards, Should I try to follow Hacking file or something widely used such as Crockford's Javascript Code conventions ? -- Inderpreet Singh Ekoankar Sahai ishwerdas.com facebook.com/okayinder https://kippt.com/okayinder ------------------------------------------------------------------------------ "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available Simple to use. Nothing to install. Get started now for free." http://p.sf.net/sfu/SauceLabs _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel