>From some time, I am learning about meteor, nodejs, threejs and other
frameworks/libraries to prepare myself for the coding period ahead.
Meteor is a great framework. It's easy to learn, it's full stack,
reactive , works in real time and fantastically it's all javascript.
Having said all that, meteor has it's own ecosystem so some work is
required to get third party libraries work. Meteor has it's own
package system or we can use some third party package system such as
meteorite / atmosphere but the point is, we have to package our third
party libraries before we can use them in meteor. There are existing
packages for three.js but either they are not up to date or they lack
full functionality. So basically my question is should we go about
creating our own package for threejs ?

Creating our own package would include, first packaging three.js and
then updating it whenever three.js has new version or if meteor
changes it's packaging procedure. (Meteor is still in version 0.8). In
other words, there will be some maintenance overhead and dependency
involved.

Alternative would be to go for some other framework where three.js can
be used out of the box. Please give your comments and suggestions.

Second thing I want to ask about is coding standards, Should I try to
follow Hacking file or something widely used such as Crockford's
Javascript Code conventions ?

--
Inderpreet Singh

Ekoankar Sahai
ishwerdas.com
facebook.com/okayinder
https://kippt.com/okayinder

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