> It sounds like we need to implement method to get the 3d Model with vector > representation. Please correct if I am wrong
You’re not wrong, but you’re not exactly right either because, well, 7 words doesn’t really define what you need to do with any useful detail. Getting a vector projection of NURBS is similar to this SO question: http://stackoverflow.com/questions/18888832/draw-model-with-edges-in-opengl Instead of triangles, though, you have complex NURBS surfaces (which can be tessellated). There’s lots of approaches that can work. You have to find one that you understand that will be robust, stable, and correct. Cheers! Sean ------------------------------------------------------------------------------ Transform Data into Opportunity. Accelerate data analysis in your applications with Intel Data Analytics Acceleration Library. Click to learn more. http://pubads.g.doubleclick.net/gampad/clk?id=278785231&iu=/4140 _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel