Isn't simply like finding a vector representation for sphere, parabolic
surfaces. ?

On 14 March 2016 at 11:29, Christopher Sean Morrison <brl...@mac.com> wrote:

>
> > It sounds like we need to implement method to get the 3d Model with
> vector representation. Please correct if I am wrong
>
> You’re not wrong, but you’re not exactly right either because, well, 7
> words doesn’t really define what you need to do with any useful detail.
>
> Getting a vector projection of NURBS is similar to this SO question:
> http://stackoverflow.com/questions/18888832/draw-model-with-edges-in-opengl
>
> Instead of triangles, though, you have complex NURBS surfaces (which can
> be tessellated).
>
> There’s lots of approaches that can work.  You have to find one that you
> understand that will be robust, stable, and correct.
>
> Cheers!
> Sean
>
>
>
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