Hello ,
I had some questions regarding the annotations project.
1) Do we aim for manual or automatic annotations ?
2) How many labels should we aim for at first and is there a
priority for some particular labels?
3) If we aim for automatic annotations then there needs to be
certain procedures(algorithms) for the visual representation of the labels
for complex designs. Should these also be accounted in the project?
4)Is it fine to use the principle of extrusion for the
representation in the wireframe view or should this be approached in
another manner ?
Regards,
Shubham Rathore(:gabbar1947)
On Tue, Mar 7, 2017 at 11:29 AM, Shubham Rathore <
shubhamrathore1...@gmail.com> wrote:
> Hello Sean,
> Thanks for the reply. I have already gone through the tutorial series,
> rendered a radio and a trash can, but will try doing more of it.
>
> Thanks,
> Shubham Rathore(:gabbar1947)
>
> On Tue, Mar 7, 2017 at 11:15 AM, Christopher Sean Morrison <brl...@mac.com
> > wrote:
>
>>
>> > On Mar 7, 2017, at 12:41 AM, Shubham Rathore <
>> shubhamrathore1...@gmail.com> wrote:
>> >
>> > Hello ,
>> > I went through all the resources mentioned on the "2D Annotations"
>> project idea page. I got myself acquainted with tolerancing and GD. Are
>> there some other resources that I need to go through before I end up
>> making my proposal? It will be of great help if I get some more documents
>> to study.
>>
>> You’ll also want to understand how BRL-CAD’s basic modeling and rendering
>> tools currently work. I suggest doing the MGED tutorial series, at least
>> enough such that you could successfully model and render a trash can or pen
>> or similar simple shape. This should teach you mged, rt, and rtedge at a
>> minimum and will put you in a position for understanding development
>> options for implementing annotations in an integrated manner.
>>
>> Cheers!
>> Sean
>>
>>
>>
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>
>
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