>
> That's fair enough. I was afraid that if we might carry on without
> considering it, we might not be able to easily include it to existing code
> afterwards. But if it's viable to defer it, so we shall do.
No easier or harder, definitely viable. More overriding is an old adage by
Alan Kay rephrased slightly: make the simple easy, the complicated possible.
> Today I started working on a function that asks the user for density_point
> values and stores it in a list .
> It's still WIP but I'll share my progress anyways, feedback welcome (the
> earlier the better).
This is great, please keep sharing. This looks potentially like the beginnings
for what a proper material object (see TODO) might end up requiring/using for
the typein interface.
Some feedback, you should use bu_fgets for portability. You're also also not
using the right format specifier, even though it seems to work (man printf).
Fastf_t is a floating point type so it should be something like %.2lf instead
of lld which is for long long integers.
What are your next steps with that code?
> Currently it crashes as soon as I input a valid point. Will debug that now.
> I just want to know it the general idea is being carried out correctly.
Yep, looks like the right direction.
> I'm currently writing it below the rtexample.c code as a separate function,
> and will call it through main. This way, new code sits on top now.
> I don't really know how to add new source files to a "project" (in this case
> the rtexample project) in Visual Studio and link it to the build target (or
> whatever is needed for it to compile correctly with all the includes).
> I'll find out, someday :-) Until then I'll just add stuff to existing files.
That is fine for the next week at least.
Cheers!
Sean
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