Hi again!
Attached goes current state of my new function. I've not even tried to run
it yet as I still need to work on it before expecting anything to work.
However, I would love to know if this is even remotely heading towards the
right direction.
Inside the code are some questions commented out that I may need an answer
to.
Also some other questions I have:
For now I give the function a set of points and from that I build the
vectors. However it makes no sense to recompute the vectors every time we
call the function. How and where should we store the information so that
when asking for density values the function knows where to look at to
compute the result? Some shared structure maybe?
Although we said we wouldn't yet deal with this, for the sake of
structuring things up correctly I think it's useful to discuss it. If we
have more than two points, would it be a good approach to draw vectors from
the first point to every other point we got? Something like giving the
first point the status of origin so that all other vectors start there?
I've tried to do it this way for now, as you can see in the attached code.
I'm not sure how good of an idea this is, but what would the alternatives
be? Which other 'nets' of vectors would we want to consider building given
a set of points?
If I use a macro such as VPROJECT that gives me optional results like the d
vector, how can I dispose of the d value and only get the c one, without
passing it a valid vector in d? It feels wrong to make a new vector just to
make the macro work.
Mario.
2017-07-30 17:40 GMT+02:00 Mario Meissner <mr.rash....@gmail.com>:
> After it’s working, that’s the next logical step. Don’t want to
>> scope-creep the complexity prematurely, but we will eventually want
>> material objects defining the density (and other) material characteristics
>> of an object (as a replacement for .density files and _DENSITY objects).
>>
>
> Sure. We should just try to make sure that what we build now is easily
> deployable there. But I guess we will apply the same philosophy you
> mentioned before: just go for it because the easy steps now make the
> difficult steps possible.
>
> The point of 0 points (hah) first is just to make sure the full range is
>> covered. Someone will eventually figure out a way to set/delete/create 0
>> points and the code should handle the edge case gracefully, sensibly.
>>
>
> Sure, I'll try to 'gracefully' handle the edge cases. I have an idea in
> mind that I hope will be a good way to handle this.
>
>
>> I don’t think we want to create some implicit behavior that we’d have to
>> document somewhere. If there’s only one density point, it emanates
>> outwards in all directions (i.e., a constant field). That’s not unlike the
>> current material ID value which sets the density.
>>
>
> Agreed.
>
>
>> The main consideration would be defining what does a density point
>> outside the model means.
>>
>
> For this special case you mention, I would just calculate the density like
> we normally would, as long as the point where we are asking for the value
> is in fact inside geometry. The point can perfectly be influenced by
> vectors that go far outside the geometry itself if that was the way the
> user decided to define it, as long as it is inside geometry.
>
> They can be handled only if the bounding volume does not contain any
>> interior points. If there are interior points, like your example of a rod
>> with density going up/down, it’s going to be different (and that’s what was
>> deferred for later, to not waste time on the most complex general case).
>>
>
> You are right. I'll limit myself to two points for now and once that's
> working we can start considering how to approach this situation.
>
> I uploaded yesterdays work to my log and you can already have a look at it
> if you like, but nothing is working yet and I am not completely happy with
> the structure. Today I will substantially modify it and by tonight (Spanish
> 10pm aprox.) I might push another update.
>
> Mario.
>
>
>
>
/* R T E X A M P L E . C
* BRL-CAD
*
* Copyright (c) 2004-2016 United States Government as represented by
* the U.S. Army Research Laboratory.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* version 2.1 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this file; see the file named COPYING for more
* information.
*/
/** @file rt/rtexample.c
*
* This is a heavily commented example of a program that uses librt to
* shoot a single ray at some geometry in a .g database.
*
* The primary BRL-CAD ray-tracing API consists of calls to the
* function rt_shootray(). This function takes a single argument, the
* address of a data structure called the "application" structure.
* This data structure contains crucial information, such as the
* origin and direction of the ray to be traced, what to do if the ray
* hits geometry, or what to do if it misses everything. While the
* application struct is a large and somewhat complex looking, (it is
* defined in the raytrace.h header) there are really very few items
* in it which the application programmer must know about. These are:
*
* a_rt_i The "raytrace instance" obtained via rt_dirbuild()
* a_ray The ray origin and direction to be shot
* a_hit A callback function for when the ray encounters geometry
* a_miss A callback function for when the ray misses everything
*
* Most of the work an application performs will be done in the "hit"
* routine. This user-supplied routine gets called deep inside the
* raytracing library via the rt_shootray() function. It is provided
* with 3 parameters:
*
* ap Pointer to the application structure passed to rt_shootray()
* PartHeadp List of ray "partitions" which represent geometry hit
* segp List of ray "segments" that comprised partitions
*
* Most applications can ignore the last parameter. The PartHeadp
* parameter is a linked-list of "partition" structures (defined in
* the raytrace.h header). It is the job of the "hit" routine to
* process these ray/object intersections to do the work of the
* application.
*
* This file is part of the default compile in source distributions of
* BRL-CAD and is usually installed or provided via binary and source
* distributions. To compile this example from a binary install:
*
* cc -I/usr/brlcad/include/brlcad -L/usr/brlcad/lib -o rtexample rtexample.c -lbu -lrt -lm
*
* Jump to the START HERE section below for main().
*/
#include "common.h"
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <string.h>
#include "vmath.h" /* vector math macros */
#include "raytrace.h" /* librt interface definitions */
struct density_point {
struct bu_list l;
point_t point;
fastf_t density;
};
int density(point_t);
struct density_vector {
struct bu_list l;
vect_t vector;
//point_t origin; We may not need if we assume all vectors originate from the first point provided
fastf_t factor;
};
int
main(int argc, char **argv)
{
/* old rtexample code has ben moved to separate function to clean up main */
//return rtexample();
/* TEST MAIN FOR DENSITY() */
/* Situation:
- 1x1x1m box
- Left side has 5g/cm3
- Right side has 10g/cm3
*/
struct density_point * V;
V->density = 5.0;
V->point[0] = 0;
V->point[1] = 0;
V->point[2] = 0;
struct density_point * A;
A->density = 10.0;
A->point[0] = 1000;
A->point[1] = 0;
A->point[2] = 0;
struct density_point * dplist;
BU_GET(dplist, struct density_point);
BU_LIST_INIT(&(dplist->l));
BU_LIST_PUSH(&(dplist->l), V);
bU_LIST_PUSH(&(dplist->l), A);
point_t origin = { 0, 0, 0 };
point_t point_a = { 0, 1000, 500 };
point_t point_b = { 1000, 1000, 500 };
point_t point_c = { 500, 1000, 1000 };
point_t point_d = { 333, 333, 1000 };
bu_log("Density at origin 0,0,0 is %lf \n", density(dplist, origin));
bu_log("Density at point a: 0, 1000,500 is %lf \n", density(dplist, point_a));
bu_log("Density at point b: 1000,1000,500 is %lf \n", density(dplist, point_b));
bu_log("Density at point c: 500, 1000,1000 is %lf \n", density(dplist, point_c));
bu_log("Density at point d: 333, 333, 1000 is %lf \n", density(dplist, point_d));
/* TEST MAIN FOR MODIFIED RTEXAMPLE */
/*
struct density_point *dplist = NULL;
// allocate and initialize your list head
BU_GET(dplist, struct density_point);
BU_LIST_INIT(&(dplist->l));
readDensityPoints(dplist);
struct density_point *entry;
bu_log("We loaded the following points:\n");
for (BU_LIST_FOR(entry, density_point, &(dplist->l))) {
bu_log("Point [%lf, %lf, %lf] has density: %lf\n", entry->point[0], entry->point[1], entry->point[2], entry->density);
}
*/
}
/* Returns the density value associated to the indicated point in space,
for the material in question.
For now the function receives an initial set of points but we will need
to talk about how this function gets its initial information to work with.
*/
int density(struct density_point * dplist_head, point_t query_point) {
/* When no points provided we use this as fallback value */
fastf_t DEFAULT_DENSITY = 8.0;
/* Set up density_vector list */
struct density_vector * dvlist;
BU_GET(dvlist, struct density_vector);
BU_LIST_INIT(&(dvlist->l));
/* This point is the origin for all density_vectors, and holds origin density value of material */
struct density_point * origin;
/* If point list is empty, no points, we assume homogeneous default density */
if (BU_LIST_IS_EMPTY(&(dplist_head->l))) {
origin->density = DEFAULT_DENSITY;
/* Setting origin to 0,0,0 Is there fancier way to do this? */
origin->point[0] = 0;
origin->point[1] = 0;
origin->point[2] = 0;
}
else {
/* If there is at least one point, take first point and make it origin.
Am I doing this right? */
origin = dplist_head;
BU_LIST_DEQUEUE(&(dplist_head->l));
/* While there are still points, draw a vector from origin to point and store it in list */
struct density_vector * vect;
struct density_point * point_iter;
while (BU_LIST_WHILE(point_iter, density_point, &(dplist_head->l))) {
BU_GET(vect, struct density_vector);
/* This macro is to subtract vectors but I guess it works for points, to make a vector? */
VSUB2(vect->vector, point_iter->point, origin->point);
vect->factor = point_iter->density / origin->density;
BU_LIST_PUSH(&(dvlist->l), vect);
}
}
/* We draw the vector corresponding to the queried point */
vect_t query_vector;
VSUB2(query_vector, query_point, origin->point);
/* This vector will need to be projected orthogonally onto our (for now only one) vector to know
'how much' it contributes towards the right side. */
vect_t vector_orth_proj, vector_paral_proj;
struct density_vector * dv;
BU_LIST_POP(density_vector, &(dvlist->l), dv);
VPROJECT(query_vector, dv->vector, vector_orth_proj, vector_paral_proj);
//DEBUG
bu_log("orth_proj: %lf,%lf,%lf \n", vector_orth_proj[0], vector_orth_proj[1], vector_orth_proj[2]);
/* The scalar projection will now be the factor to which we take the value at the end of the density_vector.
The remaining amount (1-factor) will be taken from the value at origin. */
fastf_t scalar_proj = MAGNITUDE(vector_orth_proj);
/* In 'scalar_proj' proportion, our return value will be the density of dv, which is original * factor. The 'rest' is original density */
return origin->density * dv->factor * scalar_proj + origin->density * (1 - scalar_proj);
}
/*
Reads density points from stdin and stores them into density_point structs
Receives the head of a bu_list of density_point structs
and appends all points generated during the reading session to the list
Returns the number of successfully read points
*/
int readDensityPoints(struct density_point * dplist_head) {
/* If we are given no bu_list... */
if (!BU_LIST_IS_INITIALIZED(&(dplist_head->l))) {
bu_log("No valid head of bu_list has been provided.\n");
/* Maybe also check if bu_list is of type density_points? */
}
/* Local variables */
/* I count the number of times I */
int count = 0;
struct density_point *entry;
int correct, reading = 1;
char input[30];
/* Outer loop. We come back here whenever user inputs wrong format and until he types exit */
while (reading) {
bu_log("Please insert density points in the format: X Y Z density_value (in g/cm3). \n");
bu_log("Type 'exit' to finish. \n");
correct = 1;
/* Inner loop. While user inputs points in correct format we loop here */
while (correct) {
bu_fgets(input, 30, stdin);
//gets(input);
/* If user typed exit we need to exit both loops */
if (!strcmp(input, "exit\n")) {
bu_log("Exiting...");
correct = 0;
reading = 0;
}
/* User didn't type exit */
else {
/* Set up new entry */
BU_GET(entry, struct density_point);
/* If the input is in correct format we load it and continue */
if (sscanf(input, "%lf %lf %lf %lf", &entry->point[0], &entry->point[1], &entry->point[2], &entry->density) == 4) {
BU_LIST_PUSH(&(dplist_head->l), &(entry->l));
count++;
}
/* Otherwise we dont load it and jump back to outer loop to print usage again */
else {
correct = 0;
}
}
} /* Close inner loop */
} /* Close outer loop */
return count;
} /* Close function */
/**
* rt_shootray() was told to call this on a hit.
*
* This callback routine utilizes the application structure which
* describes the current state of the raytrace.
*
* This callback routine is provided a circular linked list of
* partitions, each one describing one in and out segment of one
* region for each region encountered.
*
* The 'segs' segment list is unused in this example.
*/
int
hit(struct application *ap, struct partition *PartHeadp, struct seg *UNUSED(segs))
{
/* iterating over partitions, this will keep track of the current
* partition we're working on.
*/
struct partition *pp;
/* will serve as a pointer for the entry and exit hitpoints */
struct hit *hitp;
/* will serve as a pointer to the solid primitive we hit */
struct soltab *stp;
/* will contain surface curvature information at the entry */
struct curvature cur = RT_CURVATURE_INIT_ZERO;
/* will contain our hit point coordinate */
point_t pt;
/* will contain normal vector where ray enters geometry */
vect_t inormal;
/* will contain normal vector where ray exits geometry */
vect_t onormal;
/* Since we dont have the structure to query densities yet,
I define some constants that contain the values */
const fastf_t INHIT_FACTOR = 0.2;
const fastf_t OUTHIT_FACTOR = 1;
const fastf_t MAT_DENSITY = 5;
/* Area that the ray covers, in mm^2 */
const int RAY_AREA = 4; //2mm height, 2mm width
/* iterate over each partition until we get back to the head.
* each partition corresponds to a specific homogeneous region of
* material.
*/
for (pp = PartHeadp->pt_forw; pp != PartHeadp; pp = pp->pt_forw) {
/* print the name of the region we hit as well as the name of
* the primitives encountered on entry and exit.
*/
bu_log("\n--- Hit region %s (in %s, out %s)\n",
pp->pt_regionp->reg_name,
pp->pt_inseg->seg_stp->st_name,
pp->pt_outseg->seg_stp->st_name);
/* entry hit point, so we type less */
//TODO What exactly does this hitp contain?
//Distance from origin of ray where we hit into something?
hitp = pp->pt_inhit;
/* construct the actual (entry) hit-point from the ray and the
* distance to the intersection point (i.e., the 't' value).
*/
VJOIN1(pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir);
/* primitive we encountered on entry */
stp = pp->pt_inseg->seg_stp;
/* compute the normal vector at the entry point, flipping the
* normal if necessary.
*/
RT_HIT_NORMAL(inormal, hitp, stp, &(ap->a_ray), pp->pt_inflip);
/* print the entry hit point info */
rt_pr_hit(" In", hitp);
VPRINT(" Ipoint", pt);
VPRINT(" Inormal", inormal);
/* exit point, so we type less */
hitp = pp->pt_outhit;
/* construct the actual (exit) hit-point from the ray and the
* distance to the intersection point (i.e., the 't' value).
*/
VJOIN1(pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir);
/* primitive we exited from */
stp = pp->pt_outseg->seg_stp;
/* compute the normal vector at the exit point, flipping the
* normal if necessary.
*/
RT_HIT_NORMAL(onormal, hitp, stp, &(ap->a_ray), pp->pt_outflip);
/* print the exit hit point info */
rt_pr_hit(" Out", hitp);
VPRINT(" Opoint", pt);
VPRINT(" Onormal", onormal);
/* Now we compute the total mass this element saw while crossing the region */
fastf_t mass, volume, length, avg_density;
/* Here we would query the density, but we use mock constants */
avg_density = (INHIT_FACTOR + OUTHIT_FACTOR) * MAT_DENSITY / 2;
length = pp->pt_outhit->hit_dist - pp->pt_inhit->hit_dist;
//Was in mm, we need cm
length = length / 10;
volume = length * RAY_AREA;
mass = volume * avg_density;
bu_log(" Segment length: %lld, volume crossed: %lld \n", length, volume);
bu_log(" Mass the ray saw through this region: %lld g \n", mass);
}
return 1;
}
/**
* This is a callback routine that is invoked for every ray that
* entirely misses hitting any geometry. This function is invoked by
* rt_shootray() if the ray encounters nothing.
*/
int
miss(struct application *UNUSED(ap))
{
bu_log("missed\n");
return 0;
}
int rtexample(int argc, char **argv) {
/* Every application needs one of these. The "application"
* structure carries information about how the ray-casting should
* be performed. Defined in the raytrace.h header.
*/
struct application ap;
/* The "raytrace instance" structure contains definitions for
* librt which are specific to the particular model being
* processed. One copy exists for each model. Defined in
* the raytrace.h header and is returned by rt_dirbuild().
*/
static struct rt_i *rtip;
/* optional parameter to rt_dirbuild() that can be used to capture
* a title if the geometry database has one set.
*/
char title[1024] = { 0 };
/* Check for command-line arguments. Make sure we have at least a
* geometry file and one geometry object on the command line.
*/
if (argc < 3) {
bu_exit(1, "Usage: %s model.g objects...\n", argv[0]);
}
/* Load the specified geometry database (i.e., a ".g" file).
* rt_dirbuild() returns an "instance" pointer which describes the
* database to be raytraced. It also gives you back the title
* string if you provide a buffer. This builds a directory of the
* geometry (i.e., a table of contents) in the file.
*/
rtip = rt_dirbuild(argv[1], title, sizeof(title));
if (rtip == RTI_NULL) {
bu_exit(2, "Building the database directory for [%s] FAILED\n", argv[1]);
}
/* Display the geometry database title obtained during
* rt_dirbuild if a title is set.
*/
if (title[0]) {
bu_log("Title:\n%s\n", title);
}
/* Walk the geometry trees. Here you identify any objects in the
* database that you want included in the ray trace by iterating
* of the object names that were specified on the command-line.
*/
while (argc > 2) {
if (rt_gettree(rtip, argv[2]) < 0)
bu_log("Loading the geometry for [%s] FAILED\n", argv[2]);
argc--;
argv++;
}
/* This next call gets the database ready for ray tracing. This
* causes some values to be precomputed, sets up space
* partitioning, computes bounding volumes, etc.
*/
rt_prep_parallel(rtip, 1);
/* initialize all values in application structure to zero */
RT_APPLICATION_INIT(&ap);
/* your application uses the raytrace instance containing the
* geometry we loaded. this describes what we're shooting at.
*/
ap.a_rt_i = rtip;
/* stop at the first point of intersection or shoot all the way
* through (defaults to 0 to shoot all the way through).
*/
ap.a_onehit = 0;
/* Set the ray start point and direction rt_shootray() uses these
* two to determine what ray to fire. In this case we simply
* shoot down the z axis toward the origin from 10 meters away.
*
* It's worth nothing that librt assumes units of millimeters.
* All geometry is stored as millimeters regardless of the units
* set during editing. There are libbu routines for performing
* unit conversions if desired.
*/
VSET(ap.a_ray.r_pt, 0.0, 0.0, 10000.0);
VSET(ap.a_ray.r_dir, 0.0, 0.0, -1.0);
/* Simple debug printing */
VPRINT("Pnt", ap.a_ray.r_pt);
VPRINT("Dir", ap.a_ray.r_dir);
/* This is what callback to perform on a hit. */
ap.a_hit = hit;
/* This is what callback to perform on a miss. */
ap.a_miss = miss;
/* Shoot the ray. */
(void)rt_shootray(&ap);
/* A real application would probably set up another ray and fire
* again or do something a lot more complex in the callbacks.
*/
return 0;
}
//BULIST EXAMPLE
/*
// make bu_list the first element in your structure
struct my_structure {
struct bu_list l;
int my_data;
};
// your actual list
struct my_structure *my_list = NULL;
// allocate and initialize your list head
BU_GET(my_list, struct my_structure);
BU_LIST_INIT(&(my_list->l));
my_list->my_data = -1;
// add a new element to your list
struct my_structure *new_entry;
BU_GET(new_entry, struct my_structure);
new_entry->my_data = rand();
BU_LIST_PUSH(&(my_list->l), &(new_entry->l));
// iterate over your list, remove all items
struct my_structure *entry;
while (BU_LIST_WHILE(entry, my_structure, &(my_list->l))) {
bu_log("Entry value is %d\n", entry->my_data);
BU_LIST_DEQUEUE(&(entry->l));
BU_PUT(entry, struct my_structure);
}
BU_PUT(my_list, struct my_structure);
*/
/*
* Local Variables:
* mode: C
* tab-width: 8
* indent-tabs-mode: t
* c-file-style: "stroustrup"
* End:
* ex: shiftwidth=4 tabstop=8
*/
------------------------------------------------------------------------------
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