Hi again.
I fixed the issues I mentioned and the snippet now works as intended. Just
compile and run rtexample to check it out.
I'll continue with the next snipped I proposed unless you think I should do
something else instead :P
Mario.
2017-07-27 22:42 GMT+02:00 Mario Meissner <[email protected]>:
> This is great, please keep sharing. This looks potentially like the
>> beginnings for what a proper material object (see TODO) might end up
>> requiring/using for the typein interface.
>>
>
> Which TODO do you mean?
>
>
>> Some feedback, you should use bu_fgets for portability. You're also also
>> not using the right format specifier, even though it seems to work (man
>> printf). Fastf_t is a floating point type so it should be something like
>> %.2lf instead of lld which is for long long integers.
>>
>
> Noted, thank you!
>
>
>> What are your next steps with that code?
>>
>
> First of all make the thing work as is. Then probably print the list to
> check it's storing all the points correctly.
> From there on I'm not really sure. I'll probably leave it as is until we
> know exactly how we're gonna work with these values.
> I'd like to make a little function that, having only axis vectors (since
> it's what we agreed to start off with), returns density values at any given
> point. We can then call this function from rtweight and see if simple
> examples like the box actually return the expected results.
> Would love to get some more goal suggestions from you if you have.
>
> Yep, looks like the right direction.
>>
>
> Glad to hear that.
>
> Cheers!
> Mario.
>
>
/* R T E X A M P L E . C
* BRL-CAD
*
* Copyright (c) 2004-2016 United States Government as represented by
* the U.S. Army Research Laboratory.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* version 2.1 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this file; see the file named COPYING for more
* information.
*/
/** @file rt/rtexample.c
*
* This is a heavily commented example of a program that uses librt to
* shoot a single ray at some geometry in a .g database.
*
* The primary BRL-CAD ray-tracing API consists of calls to the
* function rt_shootray(). This function takes a single argument, the
* address of a data structure called the "application" structure.
* This data structure contains crucial information, such as the
* origin and direction of the ray to be traced, what to do if the ray
* hits geometry, or what to do if it misses everything. While the
* application struct is a large and somewhat complex looking, (it is
* defined in the raytrace.h header) there are really very few items
* in it which the application programmer must know about. These are:
*
* a_rt_i The "raytrace instance" obtained via rt_dirbuild()
* a_ray The ray origin and direction to be shot
* a_hit A callback function for when the ray encounters geometry
* a_miss A callback function for when the ray misses everything
*
* Most of the work an application performs will be done in the "hit"
* routine. This user-supplied routine gets called deep inside the
* raytracing library via the rt_shootray() function. It is provided
* with 3 parameters:
*
* ap Pointer to the application structure passed to rt_shootray()
* PartHeadp List of ray "partitions" which represent geometry hit
* segp List of ray "segments" that comprised partitions
*
* Most applications can ignore the last parameter. The PartHeadp
* parameter is a linked-list of "partition" structures (defined in
* the raytrace.h header). It is the job of the "hit" routine to
* process these ray/object intersections to do the work of the
* application.
*
* This file is part of the default compile in source distributions of
* BRL-CAD and is usually installed or provided via binary and source
* distributions. To compile this example from a binary install:
*
* cc -I/usr/brlcad/include/brlcad -L/usr/brlcad/lib -o rtexample rtexample.c -lbu -lrt -lm
*
* Jump to the START HERE section below for main().
*/
#include "common.h"
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <string.h>
#include "vmath.h" /* vector math macros */
#include "raytrace.h" /* librt interface definitions */
struct density_point {
struct bu_list l;
point_t point;
fastf_t density;
};
int
main(int argc, char **argv)
{
/* old rtexample code has ben moved to separate function to clean up main */
//return rtexample();
struct density_point *dplist = NULL;
// allocate and initialize your list head
BU_GET(dplist, struct density_point);
BU_LIST_INIT(&(dplist->l));
readDensityPoints(dplist);
struct density_point *entry;
bu_log("We loaded the following points:\n");
for (BU_LIST_FOR(entry, density_point, &(dplist->l))) {
bu_log("Point [%lf, %lf, %lf] has density: %lf\n", entry->point[0], entry->point[1], entry->point[2], entry->density);
}
}
/*
Reads density points from stdin and stores them into density_point structs
Receives the head of a bu_list of density_point structs
and appends all points generated during the reading session to the list
Returns the number of successfully read points
*/
int readDensityPoints(struct density_point * dplist_head) {
/* If we are given no bu_list... */
if (!BU_LIST_IS_INITIALIZED(&(dplist_head->l))) {
bu_log("No valid head of bu_list has been provided.\n");
/* Maybe also check if bu_list is of type density_points? */
}
/* Local variables */
int count = 0;
struct density_point *entry;
int correct, reading = 1;
char input[30];
/* Outer loop. We come back here whenever user inputs wrong format and until he types exit */
while (reading) {
bu_log("Please insert density points in the format: X Y Z density_value (in g/cm3). \n");
bu_log("Type 'exit' to finish. \n");
correct = 1;
/* Inner loop. While user inputs points in correct format we loop here */
while (correct) {
/* If user typed exit we need to exit both loops */
gets(input); /* get the input. This gets rid of trailing \n and allows to check exit, otherwise load data with sscanf */
if (!strcmp(input, "exit")) {
bu_log("Exiting...");
correct = 0;
reading = 0;
}
/* User didn't type exit */
else {
/* Set up new entry */
BU_GET(entry, struct density_point);
/* If the input is in correct format we load it and continue */
if (sscanf(input, "%lf %lf %lf %lf", &entry->point[0], &entry->point[1], &entry->point[2], &entry->density) == 4) {
BU_LIST_PUSH(&(dplist_head->l), &(entry->l));
count++;
}
/* Otherwise we dont load it and jump back to outer loop to print usage again */
else {
correct = 0;
}
}
} /* Close inner loop */
} /* Close outer loop */
return count;
} /* Close function */
/**
* rt_shootray() was told to call this on a hit.
*
* This callback routine utilizes the application structure which
* describes the current state of the raytrace.
*
* This callback routine is provided a circular linked list of
* partitions, each one describing one in and out segment of one
* region for each region encountered.
*
* The 'segs' segment list is unused in this example.
*/
int
hit(struct application *ap, struct partition *PartHeadp, struct seg *UNUSED(segs))
{
/* iterating over partitions, this will keep track of the current
* partition we're working on.
*/
struct partition *pp;
/* will serve as a pointer for the entry and exit hitpoints */
struct hit *hitp;
/* will serve as a pointer to the solid primitive we hit */
struct soltab *stp;
/* will contain surface curvature information at the entry */
struct curvature cur = RT_CURVATURE_INIT_ZERO;
/* will contain our hit point coordinate */
point_t pt;
/* will contain normal vector where ray enters geometry */
vect_t inormal;
/* will contain normal vector where ray exits geometry */
vect_t onormal;
/* Since we dont have the structure to query densities yet,
I define some constants that contain the values */
const fastf_t INHIT_FACTOR = 0.2;
const fastf_t OUTHIT_FACTOR = 1;
const fastf_t MAT_DENSITY = 5;
/* Area that the ray covers, in mm^2 */
const int RAY_AREA = 4; //2mm height, 2mm width
/* iterate over each partition until we get back to the head.
* each partition corresponds to a specific homogeneous region of
* material.
*/
for (pp = PartHeadp->pt_forw; pp != PartHeadp; pp = pp->pt_forw) {
/* print the name of the region we hit as well as the name of
* the primitives encountered on entry and exit.
*/
bu_log("\n--- Hit region %s (in %s, out %s)\n",
pp->pt_regionp->reg_name,
pp->pt_inseg->seg_stp->st_name,
pp->pt_outseg->seg_stp->st_name);
/* entry hit point, so we type less */
//TODO What exactly does this hitp contain?
//Distance from origin of ray where we hit into something?
hitp = pp->pt_inhit;
/* construct the actual (entry) hit-point from the ray and the
* distance to the intersection point (i.e., the 't' value).
*/
VJOIN1(pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir);
/* primitive we encountered on entry */
stp = pp->pt_inseg->seg_stp;
/* compute the normal vector at the entry point, flipping the
* normal if necessary.
*/
RT_HIT_NORMAL(inormal, hitp, stp, &(ap->a_ray), pp->pt_inflip);
/* print the entry hit point info */
rt_pr_hit(" In", hitp);
VPRINT(" Ipoint", pt);
VPRINT(" Inormal", inormal);
/* exit point, so we type less */
hitp = pp->pt_outhit;
/* construct the actual (exit) hit-point from the ray and the
* distance to the intersection point (i.e., the 't' value).
*/
VJOIN1(pt, ap->a_ray.r_pt, hitp->hit_dist, ap->a_ray.r_dir);
/* primitive we exited from */
stp = pp->pt_outseg->seg_stp;
/* compute the normal vector at the exit point, flipping the
* normal if necessary.
*/
RT_HIT_NORMAL(onormal, hitp, stp, &(ap->a_ray), pp->pt_outflip);
/* print the exit hit point info */
rt_pr_hit(" Out", hitp);
VPRINT(" Opoint", pt);
VPRINT(" Onormal", onormal);
/* Now we compute the total mass this element saw while crossing the region */
fastf_t mass, volume, length, avg_density;
/* Here we would query the density, but we use mock constants */
avg_density = (INHIT_FACTOR + OUTHIT_FACTOR) * MAT_DENSITY / 2;
length = pp->pt_outhit->hit_dist - pp->pt_inhit->hit_dist;
//Was in mm, we need cm
length = length / 10;
volume = length * RAY_AREA;
mass = volume * avg_density;
bu_log(" Segment length: %lld, volume crossed: %lld \n", length, volume);
bu_log(" Mass the ray saw through this region: %lld g \n", mass);
}
return 1;
}
/**
* This is a callback routine that is invoked for every ray that
* entirely misses hitting any geometry. This function is invoked by
* rt_shootray() if the ray encounters nothing.
*/
int
miss(struct application *UNUSED(ap))
{
bu_log("missed\n");
return 0;
}
int rtexample(int argc, char **argv) {
/* Every application needs one of these. The "application"
* structure carries information about how the ray-casting should
* be performed. Defined in the raytrace.h header.
*/
struct application ap;
/* The "raytrace instance" structure contains definitions for
* librt which are specific to the particular model being
* processed. One copy exists for each model. Defined in
* the raytrace.h header and is returned by rt_dirbuild().
*/
static struct rt_i *rtip;
/* optional parameter to rt_dirbuild() that can be used to capture
* a title if the geometry database has one set.
*/
char title[1024] = { 0 };
/* Check for command-line arguments. Make sure we have at least a
* geometry file and one geometry object on the command line.
*/
if (argc < 3) {
bu_exit(1, "Usage: %s model.g objects...\n", argv[0]);
}
/* Load the specified geometry database (i.e., a ".g" file).
* rt_dirbuild() returns an "instance" pointer which describes the
* database to be raytraced. It also gives you back the title
* string if you provide a buffer. This builds a directory of the
* geometry (i.e., a table of contents) in the file.
*/
rtip = rt_dirbuild(argv[1], title, sizeof(title));
if (rtip == RTI_NULL) {
bu_exit(2, "Building the database directory for [%s] FAILED\n", argv[1]);
}
/* Display the geometry database title obtained during
* rt_dirbuild if a title is set.
*/
if (title[0]) {
bu_log("Title:\n%s\n", title);
}
/* Walk the geometry trees. Here you identify any objects in the
* database that you want included in the ray trace by iterating
* of the object names that were specified on the command-line.
*/
while (argc > 2) {
if (rt_gettree(rtip, argv[2]) < 0)
bu_log("Loading the geometry for [%s] FAILED\n", argv[2]);
argc--;
argv++;
}
/* This next call gets the database ready for ray tracing. This
* causes some values to be precomputed, sets up space
* partitioning, computes bounding volumes, etc.
*/
rt_prep_parallel(rtip, 1);
/* initialize all values in application structure to zero */
RT_APPLICATION_INIT(&ap);
/* your application uses the raytrace instance containing the
* geometry we loaded. this describes what we're shooting at.
*/
ap.a_rt_i = rtip;
/* stop at the first point of intersection or shoot all the way
* through (defaults to 0 to shoot all the way through).
*/
ap.a_onehit = 0;
/* Set the ray start point and direction rt_shootray() uses these
* two to determine what ray to fire. In this case we simply
* shoot down the z axis toward the origin from 10 meters away.
*
* It's worth nothing that librt assumes units of millimeters.
* All geometry is stored as millimeters regardless of the units
* set during editing. There are libbu routines for performing
* unit conversions if desired.
*/
VSET(ap.a_ray.r_pt, 0.0, 0.0, 10000.0);
VSET(ap.a_ray.r_dir, 0.0, 0.0, -1.0);
/* Simple debug printing */
VPRINT("Pnt", ap.a_ray.r_pt);
VPRINT("Dir", ap.a_ray.r_dir);
/* This is what callback to perform on a hit. */
ap.a_hit = hit;
/* This is what callback to perform on a miss. */
ap.a_miss = miss;
/* Shoot the ray. */
(void)rt_shootray(&ap);
/* A real application would probably set up another ray and fire
* again or do something a lot more complex in the callbacks.
*/
return 0;
}
//BULIST EXAMPLE
/*
// make bu_list the first element in your structure
struct my_structure {
struct bu_list l;
int my_data;
};
// your actual list
struct my_structure *my_list = NULL;
// allocate and initialize your list head
BU_GET(my_list, struct my_structure);
BU_LIST_INIT(&(my_list->l));
my_list->my_data = -1;
// add a new element to your list
struct my_structure *new_entry;
BU_GET(new_entry, struct my_structure);
new_entry->my_data = rand();
BU_LIST_PUSH(&(my_list->l), &(new_entry->l));
// iterate over your list, remove all items
struct my_structure *entry;
while (BU_LIST_WHILE(entry, my_structure, &(my_list->l))) {
bu_log("Entry value is %d\n", entry->my_data);
BU_LIST_DEQUEUE(&(entry->l));
BU_PUT(entry, struct my_structure);
}
BU_PUT(my_list, struct my_structure);
*/
/*
* Local Variables:
* mode: C
* tab-width: 8
* indent-tabs-mode: t
* c-file-style: "stroustrup"
* End:
* ex: shiftwidth=4 tabstop=8
*/
------------------------------------------------------------------------------
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