On 8/22/07, Peter Carlson <[EMAIL PROTECTED]> wrote:
>
> I dont really have any precise data.  It's more of a feeling.  Obviously
> if gnu thinks it is in a losing position it wont offer a double.  I
> guess what my main point was that once gnu offers, if you press hint,
> the hint will > 75% of the time - based upon actual game playing -
> advise you to take the double.


In money games, one can expect from doubling theory that with perfect play,
2/3 of initial doubles are takes (for redoubles, it is 1/2). Simulations
with GNUBG 2-ply playing against itself indeed get very close to this
number.


Then almost 100% of the time I'll lose,
> following the hints for every play.


That sounds like sample bias. You should probably win at least 1/4 of games
when you correctly take in a money game (depending on associated gammon
rates).


  For example:
>
> gnu offers double
> hint says take, so I take
> gnu rolls and plays
> I roll and press hint and I have *usually* less then 20% chance of
> winning.  I follow each hint for every roll and I end up losing.


In money games, one should often take with winning chances of 25% (depending
on gammon rate and recube vig this number can be higher or lower).

So again the real question is would gnu offer a double if it didn't
> think it was in a significantly better position to win.  And if it is in
> a better position to win, which I have to believe it is, why would the
> hint offer to take?


Because when you drop, you also lose: 1 point right away. Without
considering gammons, the basic takepoint is therefore at 25% game winning
chances. Because after taking, you have a chance to redouble while opponent
cannot double you anymore, the gammonless takepoint is actually as low as
around 21.5%.

Hope this helps,

-- 
Robert-Jan Veldhuizen
(Zorba on FIBS)
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