My 2c on the subject:
I agree gnubg should somehow signal ambiguous situations and not play them
silently
in one way or the other. On the other hand, a pop-up every time there's an
ambiguous
move will be a hassle (at least to me).
Personally I would buy the following:
- do not allow to drag and drop to final destination
- left click plays higher roll if possible, lower one else
- right click plays lower roll if possible, higher one else
- double click plays higher than lower if possible. If not possible, it
plays
lower than higher, if possible.
MaX.
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