I got some issues compilling without threads and without GUI: Compiling analysis.c analysis.c: In function `CommandAnalyseGame': analysis.c:1259: error: too many arguments to function `AnalyzeGame' analysis.c: In function `CommandAnalyseMatch': analysis.c:1293: error: too many arguments to function `AnalyzeGame' analysis.c:1304: warning: implicit declaration of function `multi_debug' analysis.c:1305: warning: implicit declaration of function `MT_WaitForTasks' analysis.c:1305: error: `UpdateProgressBar' undeclared (first use in this function) analysis.c:1305: error: (Each undeclared identifier is reported only once
MaX. 2009/9/12 Jonathan Kinsey <[email protected]>: > This change will have no affect on rollouts. The speed increase will depend > on > the number of games and how big they are (lots of small games showing the > biggest increase). In general the "analyse match" feature should scale > better > and show better cpu utilisation. > > Jon > > Michael Petch wrote: >> >> I did some 2 ply tests and I’ll compile some of the stats after but it >> appears on my dual quadcore system with threads=cores, this minor change >> improved 2ply performance by 20%. I’m not sure about the rollouts, will >> try later. >> >> On 11/09/09 9:23 AM, "Jonathan Kinsey" wrote: >> >> I've checked in a small change that should overcome this scaling >> issue, very >> limited testing so could easily contain problems... >> >> Jon >> > > > > > ________________________________ > View your other email accounts from your Hotmail inbox. Add them now. > _______________________________________________ > Bug-gnubg mailing list > [email protected] > http://lists.gnu.org/mailman/listinfo/bug-gnubg > > _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
