I think Øystein was talking about gnubg 0-ply when he quoted 1125.

My best player scores much worse than that - around 1495. 



On Feb 14, 2012, at 3:52 PM, Ian Shaw <[email protected]> wrote:

> 1125 is a great result. Gnubg contact benchmarks at about 1122, so your net 
> is pretty much as good as gnubg. 1 point of contact-benchmark error is about 
> 156.5 micropoints/game advantage.
>  
> We’ve managed to get as low as 1073 with the standard 250 inputs, but it took 
> a 512 hidden nodes to do it, which would kill performance if we used it in 
> the production gnubg.
>  
> Are you prepared to discuss your extra inputs?
>  
> n  Ian
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> Øystein Schønning-Johansen
> Sent: 12 February 2012 16:39
> To: Mark Higgins
> Cc: [email protected]
> Subject: Re: [Bug-gnubg] "Joseph-ID" in benchmark db
>  
>  
> 
> 2012/2/12 Mark Higgins <[email protected]>
> My best player (TD trained, race & contact networks, a couple extra inputs 
> beyond the standard Tesauro ones) has an average error of 0.0164ppg/move in 
> the contact set, so not surprisingly worse than GNUbg (I assume 1125 means 
> 0.01125ppg/move?).
>  
>  
> No, I mean total error over the file.
>  
> > grep -e '^m ' contact.bm | wc -l
> 107485
>  
> 1125 is the total error over all these 107485 positions. That makes an 
> average error of 0.010466577 Equity points pr positon in the contact.bm file.
>  
> -Øystein
>  
_______________________________________________
Bug-gnubg mailing list
[email protected]
https://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to