I did some regressions of benchmark scores vs cubeless money play scores: http://compgammon.blogspot.com/2012/02/bug-in-benchmark-calculation-fixed.html
Short story: almost all the money play score variation comes from Contact benchmark score. There's a strong dependence of money score against Crashed benchmark score if you do a linear regression, but when you do a multivariate linear regression, that dependence mostly disappears - it was there just because Crashed and Contact benchmark scores are highly correlated. On Feb 20, 2012, at 7:14 AM, Ian Shaw wrote: > Hi Philippe, > > I don't think we do. Øystein performed tests with some nets he was > experimenting with. He only looked at cubeless play, and I think he only > tested the Contact nets. > > -- Ian > > -----Original Message----- > From: Philippe Michel [mailto:[email protected]] > Sent: 15 February 2012 20:07 > To: Ian Shaw > Cc: [email protected] > Subject: Benchmark error to ppg loss > > On Tue, 14 Feb 2012, Ian Shaw wrote: > >> 1 point of contact-benchmark error is about 156.5 micropoints/game > > This is for checkers play errors only apparently. Do you have a similar ratio > for cube errors and for the crashed net benchmark ? > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/bug-gnubg _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
