> STL uses name "size_type" in the same case. So I should remark that size > exists not only for buffers :) Though I can live with current > implementation.
For good reason...I would suggest changing this decision. > > The only doubt is if we want to store more than 4 billion items in a > > vector on 64-bit platforms; in this case, unsigned long should be used. > > AFAIK long is 32-bit on Visual C++ in 64-bit mode in contrast to g++. Exactly. If you want consistent container sizes across platforms, there is no built-in type for that. -- Scott --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
