Okay, I have a question. In my structs I'm running into pointers that have
the value of 0 (the UInt64 pointer itself). What do I do with these? Is it
an error on my end that I'm running into these in the first place? I've
been trying to debug this for a few hours now and I can't find the source
of the issue.
Here's some logs that I got from reading CodeGeneratorRequest.ptrs
(nodes @0 :List(Node)) - link
I'm leaning on this being my fault somewhere in the parsing but just wanted
to make sure I'm not missing something before I dive deeper.
On Monday, September 19, 2016 at 6:03:28 PM UTC-7, Dan Appel wrote:
> Hi! I've been working on a Swift compiler plugin for the past week or so,
> and have been making decent progress. I've run into a few blind spots in
> the encoding spec (i.e. unions) but seemed to have gotten over the major
> Just wanted to let people know in case somebody has tips or concerns.
> I'll also use this thread as a place to ask any future questions that I
> may have :)
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