> Thanks for the reply!
>
> I was under the impression that inflating, flattening and registration
> didn't change the number of verteces in the mesh. That way, one can easily
> go from a point in the flat mesh to the corresponding point in the
> original space. (ie, if a vertex on the flatmap is vertex number 12,329,
> than one need only get the coordinates of the 12,329th vertex of the
> corresponding cortical mesh.)

Correct -- changing the geometry doesn't change the mesh.

> I couldn't find a tutorial that shows how to do the surface-based
> registration to an atlas such that it changes the number of vertices (for
> example to '74k').

Look for the word "Registration" in the title, e.g.:

http://brainvis.wustl.edu/wiki_linked_files/documentation/Caret_5.5_Tutorial_Segment.pdf

But as I said earlier, if you use the pipeline, there is a command line
step near the end of the postborder.sh script that runs spherical
registration.  Everything in preborder.sh and postborder.sh is leading up
to this final step.


> On Apr 9, 2011, at 8:25 PM, David Van Essen wrote:
>
>> Colin,
>>
>> Segmentation produces a 'native mesh' whose exact node number cannot be
>> prespecified in Caret (or in other segmentation algorithms I know
>> about).
>>
>> The 73,730-node mesh ('74k' in our latest lingo) arises from
>> surface-based registration to an atlas - either the macaque F99 atlas (a
>> 74k_f99 mesh) or the human PALS-B12 atlas (a 74k_pals mesh) - using the
>> appropriate tutorial.
>>
>> David VE
>>
>>
>> On Apr 8, 2011, at 6:48 PM, Colin Davey wrote:
>>
>>> Hi,
>>>
>>> How do you create a 73,730 standard-mesh with Caret? I assume you begin
>>> by going through segmentation, flattening and registration process from
>>> the tutorial of the same name. But then what?
>>>
>>> Cheers,
>>> - C
>>>
>>> ***************************************
>>> Colin Davey
>>> Scientist
>>> Senior Software Engineer
>>>
>>> Electrical Geodesics, Inc.
>>> 1600 Millrace Dr. St 307
>>> Eugene, OR 97403
>>>
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>>> http://www.ColinDavey.com/BoogieWoogie
>>> ***************************************
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>>
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