I assume you were looking Castle.NVelocity in the contrib repository, not
NVelocity in the main repository.

I didn't think it was that hard to follow :). I did start it as a rewrite
but I had to add way too much stuff to support the strange cases when you
half type something, so it got pretty hairy.

I do plan to rename that project, I was going to move it under the CVSI
project since it isn't of use outside an IDE, but can rename it to some more
IDE generic if you want to use it.

2009/5/26 Patrick McEvoy <[email protected]>

>
> I spent a few hours looking around after you mentioned this, including
> looking at the NVelocity codebase... wow, that was hard to follow! I
> need to spend more time on it, but it makes sense to use the same
> tools/parser if we can. I might even bite the bullet and start a
> rewrite of NVelocity, be interesting to see how far I can get in a few
> days... :)
>
> Cheers for the heads up.
>
> On May 23, 5:55 pm, Jonathon Rossi <[email protected]> wrote:
> > Have you considered using CVSI's NVelocity parser? It is separate from
> the
> > Visual Studio stuff.
> >
> >
> http://using.castleproject.org/display/Contrib/Castle+Visual+Studio+I...http://www.jonorossi.com/projects/cvsi/
> >
> > 2009/5/24 Patrick McEvoy <[email protected]>
> >
> >
> >
> >
> >
> > > That's a good idea! We can can hook it into TC too :)
> >
> > > Can someone sort me out with contrib svn access?
> >
> > > Cheers P
> >
> > > On May 23, 5:15 pm, Krzysztof Koźmic <[email protected]>
> > > wrote:
> > > > Patrick,
> >
> > > > Regarding your monodevelop plugin.
> > > > How about moving it to castle-contrib?
> >
> > > > Krzysztof
> >
> > > > Patrick McEvoy pisze:
> >
> > > > > Great to see there's others that are interested too!
> >
> > > > > I would be very happy to run and maintain a mono TC agent. I'll
> setup
> > > > > an agent in the next few days with debian, mono-2.4.
> >
> > > > > Also just a heads up for debian/ubuntu users: Mirco Bauer yesterday
> > > > > uploaded mono-2.4 preview packages to his private repo. We've found
> > > > > mono-2.0 and mono-2.2 too buggy to run the castle stack, so don't
> > > > > bother trying on a stock jaunty install :)
> > > > >http://go-mono.com/forums/#nabble-td23669501
> >
> > > > > And for anyone using MonoDevelop and MR we wrote a little plugin,
> it's
> > > > > rough round the edges but works :)
> > > > >http://code.google.com/p/monodevelop-castle/
> >
> > > > > There aren't that many MoMA issues these days, still a few things
> to
> > > > > work out with DP2 tho.
> >
> > > > > Cheers P
> >
> > > > > On May 22, 4:43 pm, Markus Ewald <[email protected]> wrote:
> >
> > > > >> On 5/22/2009 4:54 PM, Krzysztof Koźmic wrote:> Since Mono runs on
> > > Windows, we might set up a Mono build on a TS server.
> >
> > > > >>> Also, TS can run multiple build agents, if you Patrick have a
> spare
> > > > >>> machine you could dedicate to running Linux + Mono Castle bulids,
> I
> > > > >>> think this would be cool, and a great way to ensure good
> > > compatibility +
> > > > >>> immediate feedback if Windows OK update breaks Linux.
> >
> > > > >> A Linux + Mono box would definitely be useful since Win32 + Mono
> still
> > > > >> allows P/Invoke calls to Win32 API functions.
> > > > >> Still, a Mono build in any form would go a long way in making sure
> it
> > > at
> > > > >> least compiles okay for us Mono users ;-)
> >
> > > > >>> Krzysztof
> >
> > > > >> -Markus-
> >
> > --
> > Jono
> >
>


-- 
Jono

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