Conditional compilation is already being used for this. Examples:

http://fisheye2.atlassian.com/browse/castleproject/Core/trunk/src/Castle.Core/Internal/LinkedList.cs?r=6122
http://fisheye2.atlassian.com/browse/castleproject/Core/trunk/src/Castle.Core/Internal/GraphNode.cs?r=6122
http://fisheye2.atlassian.com/browse/castleproject/Core/trunk/src/Castle.Core/Interceptor/StandardInterceptor.cs?r=6122


On Dec 16, 8:30 pm, Simon <[email protected]> wrote:
> There is no binary serialization in Silverlight and hence no
> SerializableAttribute (and others).
>
> How would people prefer me to remove these?
>
> 1.      Pollute the source with lots of #if (!SILVERLIGHT) directives
> 2.      Create a dummy SerializableAttribute in Silverlight which will mean
> everything will compile but the attributes will be ignored. I feel
> this pullutes the final API.
> 3.      A combination of 2 and PostSharp would allow the dummy attributes
> declarations to be removed from the final assemblies. This is probably
> cleanest solution but puts more complexity on the build and adds a
> dependency on PostSharp.
>
> Have I missed any solutions?
>
> I am voting for 1.

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