This discussion is stirring up so many old memories.
I distinctively recall, back at the time that this was relevant, that the (DOS)
network game play was disrupting/saturating networks, because, if I recall the
article correctly, the game was communicating with other nodes using broadcast
packets, vs unicast or multicast packets.
Off to Duckduckgo to see if I can find that article.
On 10/12/16 04:22 AM, Peter Coghlan wrote:
Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
IPX networking and allowed 4 players to deathmatch.