On Wed, 12 Oct 2016, Jerry Kemp wrote:

This discussion is stirring up so many old memories.

I distinctively recall, back at the time that this was relevant, that the (DOS) network game play was disrupting/saturating networks, because, if I recall the article correctly, the game was communicating with other nodes using broadcast packets, vs unicast or multicast packets.

If memory serves it caused quite a stir at Intel at one point. :)


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