On Wed, 12 Oct 2016, Jerry Kemp wrote:
This discussion is stirring up so many old memories.
I distinctively recall, back at the time that this was relevant, that the
(DOS) network game play was disrupting/saturating networks, because, if I
recall the article correctly, the game was communicating with other nodes
using broadcast packets, vs unicast or multicast packets.
If memory serves it caused quite a stir at Intel at one point. :)
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