Dariusz Dawidowski escribió:
> Unreal3 uses state machine like you said but even better - every state
> has weight so it's Fuzzy State Machine.
> But do we have manpower to rewrite quest system ? I doubt.
>   

Problem is not (re)writing, but designing. Once design is there
implementation, either evolutionary or from scratch could be considered.
Anyways, im not so sure fsm is our main problem, but rather, that we're
trying to use fsm for everything. Possibly (or rather, completely sure)
what we need is some other kind of control structure.

 Pablo


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