If you're talking about this movement system that Amir is talking about then
I agree. The quest system is not suitable for that and neither is anything
else.

Greetings,

On Mon, Jul 14, 2008 at 2:37 PM, Pablo Martin <[EMAIL PROTECTED]> wrote:

> Dariusz Dawidowski escribió:
> > Unreal3 uses state machine like you said but even better - every state
> > has weight so it's Fuzzy State Machine.
> > But do we have manpower to rewrite quest system ? I doubt.
> >
>
> Problem is not (re)writing, but designing. Once design is there
> implementation, either evolutionary or from scratch could be considered.
> Anyways, im not so sure fsm is our main problem, but rather, that we're
> trying to use fsm for everything. Possibly (or rather, completely sure)
> what we need is some other kind of control structure.
>
>  Pablo
>
>
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