2008/7/14 Pablo Martin <[EMAIL PROTECTED]>: > Dariusz Dawidowski escribió: >> Unreal3 uses state machine like you said but even better - every state >> has weight so it's Fuzzy State Machine. >> But do we have manpower to rewrite quest system ? I doubt. >> > > Problem is not (re)writing, but designing. Once design is there > implementation, either evolutionary or from scratch could be considered. > Anyways, im not so sure fsm is our main problem, but rather, that we're > trying to use fsm for everything. Possibly (or rather, completely sure) > what we need is some other kind of control structure.
Ofcourse - thats what i meant. Cheers ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main