2008/7/14 Pablo Martin <[EMAIL PROTECTED]>:
> Dariusz Dawidowski escribió:
>> Unreal3 uses state machine like you said but even better - every state
>> has weight so it's Fuzzy State Machine.
>> But do we have manpower to rewrite quest system ? I doubt.
>>
>
> Problem is not (re)writing, but designing. Once design is there
> implementation, either evolutionary or from scratch could be considered.
> Anyways, im not so sure fsm is our main problem, but rather, that we're
> trying to use fsm for everything. Possibly (or rather, completely sure)
> what we need is some other kind of control structure.

Ofcourse - thats what i meant.

Cheers
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