>On Sat, Jul 26, 2008 at 3:25 AM, <[EMAIL PROTECTED]> wrote:
>
>> >Hi,
>> >
>> >I am using CS 1.4 since CS trunk gave me rendering problems in CEL
>> >applications. thebolt recommended i used CS 1.4 and that appears to work,
>> at
>> >least under a new installation of windows vista. Should i still merge CEL
>> >trunk into my branch?
>> >
>> >TIA,
>> >-dannyBlue
>>
>> Yes, since your branch is derived from CEL trunk.
>> But you should really use CS trunk, not 1.4 (other than for temporary
>> work-around).
>> Did you retry CS trunk since that windows vista re-installation ?
>> (and don't forget to rebuild CEL, or have another checkout, against that CS
>> trunk)
>
>
>Ok I will merge and see if the build problems get solved.
>
>Yes I tried CS trunk with my branch, the rendering problems manifested as a
>lack of lighting on the world geometry (level was rendered black).

Don't bother too much with that sort of problems.
If it works when adding "-fullbright" commandline option, proceed with trunk.

>Since the current setup works and i have wasted way too much time working
>around version building, i will proceed with CS 1.4.
>
>I need to start work on some test applications. What is the best way to
>handle this sort of scenario? Add a new application to the solution or
>compile it on it's own? Any guidelines on doing this?

To add a demo/test app to CEL, the proper way is to add it along the others,
then set the Jam files correctly. Then MSVC project files can be generated from
those Jamfile, and if you don't use Jam yourself, someone else (ie. me) can 
generate
them and commit them in your branch.

>I have tried compiling an external project (followed the tutorial on the
>manual
>http://www.crystalspace3d.org/docs/online/manual/HOWTO-Creating-External-MSVC-Application.html#0
>)
>but linking errors continued to creep up.

Hard to solve without knowing the exact error messages...

>For the time being i am simply modifying an existing application.


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