>Forgot to ask...
>
>On Sat, Jul 26, 2008 at 4:40 AM, <[EMAIL PROTECTED]> wrote:
>
>> To add a demo/test app to CEL, the proper way is to add it along the
>> others,
>> then set the Jam files correctly. Then MSVC project files can be generated
>> from
>> those Jamfile, and if you don't use Jam yourself, someone else (ie. me) can
>> generate
>> them and commit them in your branch.
>
>
>I am not familiar with Jam.
>Are the files similar to the ones on the other folders? Or is there
>something more to configure?
>Are there instruction on how to use the Jam tool?

Hello,

  Yes, Jamfiles for apps are very similar, generally you can just copy one from 
another
app at the same directory level, adapt the path (SubDir TOP apps ... ; line),
change the application name in other lines and description if any, then change 
the
Jamfile in the parent directory to include the new app's directory (just add a
SubInclude TOP apps myappname ; line).
  Once that's done, we can regenerate the MSVC project files (jam msvcgen) then 
copy
the files from $CEL/out/msvc/ to $CEL/msvc/  and svn add/commit the ones for 
that
new application.
  Note that for any jam invocation to work, you must have run ./configure 
beforehand.

  To solve the celconsole build error, instead of merging all CEL trunk 
modifications,
you could just merge r3495: 
http://www.crystalspace3d.org/trac/cel/changeset/3495
You can do that with svnmerge.py script if you don't have local modifications:
- cd into your CEL AI directory
- svnmerge.py merge -r 3495
- svn commit -F svnmerge-commit-message.txt
If you have local modifications, svnmerge.py will refuse to change your working 
copy,
so in this case just apply r3495 manually and we'll block it later
(svnmerge.py block -r 3495).



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