>
>  Yes, Jamfiles for apps are very similar, generally you can just copy one
> from another
> app at the same directory level, adapt the path (SubDir TOP apps ... ;
> line),
> change the application name in other lines and description if any, then
> change the
> Jamfile in the parent directory to include the new app's directory (just
> add a
> SubInclude TOP apps myappname ; line).
>  Once that's done, we can regenerate the MSVC project files (jam msvcgen)
> then copy
> the files from $CEL/out/msvc/ to $CEL/msvc/  and svn add/commit the ones
> for that
> new application.
>  Note that for any jam invocation to work, you must have run ./configure
> beforehand.


Ill try to figure this out under cygwin. Is there an alternative to
./configure under native windows?
I have a native Jam binary running under the windows shell. perhaps using
cygwin is probably the simplest way to handle this...


>  To solve the celconsole build error, instead of merging all CEL trunk
> modifications,
> you could just merge r3495:
> http://www.crystalspace3d.org/trac/cel/changeset/3495
> You can do that with svnmerge.py script if you don't have local
> modifications:
> - cd into your CEL AI directory
> - svnmerge.py merge -r 3495
> - svn commit -F svnmerge-commit-message.txt
> If you have local modifications, svnmerge.py will refuse to change your
> working copy,
> so in this case just apply r3495 manually and we'll block it later
> (svnmerge.py block -r 3495).


I used tortoiseSVN merge interface, and commited the changes. The build now
has no problems.

Thank you for your guidance.

All the Best,
-dannyBlue
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