Hi Sam,

I'm very interested in what you plan to develop. I'm already reading
about AI for games and soon I pretend to use some techniques with
CS/CEL.

How do you plan to develop what you have in mind and how do you think
to integrate this in CS/CEL?

Best regards,
Carlos.

2009/3/19  <smd...@student.cs.york.ac.uk>:
> Hello Group,
> This is my first post to the group but I have been following the project
> for the past month or so and have discussed with some of you already the
> potential for this project.
>
> My name is Sam Devlin, and I post in your forum and irc channel as SamD. I
> would like to undergo a project in AI as part of the Google Summer of
> Code. I think this is a great opportunity to begin a development role
> within crystal space.
>
> I believe that a basic AI implementation should provide the following:
>
> 1.) A* Pathfinding
> 2.) A Finite State Machine
> 3.) Steering
>
> With these a good AI developer can produce a vast range of behaviours.
> Please comment if you think anything should be added to this list.
>
> As far as I am aware previous projects have looked to implement A*,
> steering and a navigation mesh. If anyone can provide details on how far
> these projects went I would be very appreciative as I have been advised
> this could be a good place to start work.
>
> To summarise, my questions are:
>
> 1.) What interest does the group have in AI development for CEL?
> 2.) Does anyone want anything not included in this list?
> 3.) Can anyone provide information regarding previous CEL AI work? Source
> code, brief comments and detailed explanations welcome.
>
> Thank you for your time.
> Kind Regards,
> Sam.
>
>
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Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
easily build your RIAs with Flex Builder, the Eclipse(TM)based development
software that enables intelligent coding and step-through debugging.
Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
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