Thank you Scott that clarifies my queries and I can now appreciate why the
vagueness of the 3rd project makes it unnacceptable. My concern now is
that I find it hard to choose between the other two projects as I am very
keen to pursue both. Is it acceptable to submit two proposals to crystal
space? As I am happy to work on whichever is more desired by the CS
community. Or should I try to gauge interest on this thread and submit one
formal proposal for one of the two projects?


To anyone else still reading, could you please post any interest in either
of the following projects:

1.) Pathfinding And Steering
 -Move the current A* implementation to a HPA* implementation to improve
performance
 -Fully implementing the steering examples from Craig Reynolds work
 -Improving the interaction between steering and nav-meshes to provide
usable performance

 2.) Refactoring Quest
-Standardise the quest system to fit the current standards for property
classes.
-Allow for nesting FSMs, direct linking of CEL properties to Quest properties
-Freeing the triggers from within Quest so that access to them is
available throughout CEL where they may find other uses in future
expanisions (I.e Behaviour Trees.)
-Explore the potential of inspiration from the UML techniques highlighted
by Pablo


And as I am trying to expand my knowledge of the existing quest system,
could anyone point me in the direction of documentation regarding this
that I may have missed. I have already read the CEL User documentation,
browsed the source code and the CEL diagram that I found very useful
inside the Developers Whiteboard.

Kind Regards,
Sam.


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