Hi! I'm fully interested on the first point, I posted a thread about AI too, I'm not sure if you read about it, my name is Henry. Anyway, I want to work on it, I think I can improve this implementation and add new features too. I'm going to check this carefully this week. If you have any question or comment please let me know.
Henry 2009/3/31 <smd...@student.cs.york.ac.uk> > Thank you Scott that clarifies my queries and I can now appreciate why the > vagueness of the 3rd project makes it unnacceptable. My concern now is > that I find it hard to choose between the other two projects as I am very > keen to pursue both. Is it acceptable to submit two proposals to crystal > space? As I am happy to work on whichever is more desired by the CS > community. Or should I try to gauge interest on this thread and submit one > formal proposal for one of the two projects? > > > To anyone else still reading, could you please post any interest in either > of the following projects: > > 1.) Pathfinding And Steering > -Move the current A* implementation to a HPA* implementation to improve > performance > -Fully implementing the steering examples from Craig Reynolds work > -Improving the interaction between steering and nav-meshes to provide > usable performance > > 2.) Refactoring Quest > -Standardise the quest system to fit the current standards for property > classes. > -Allow for nesting FSMs, direct linking of CEL properties to Quest > properties > -Freeing the triggers from within Quest so that access to them is > available throughout CEL where they may find other uses in future > expanisions (I.e Behaviour Trees.) > -Explore the potential of inspiration from the UML techniques highlighted > by Pablo > > > And as I am trying to expand my knowledge of the existing quest system, > could anyone point me in the direction of documentation regarding this > that I may have missed. I have already read the CEL User documentation, > browsed the source code and the CEL diagram that I found very useful > inside the Developers Whiteboard. > > Kind Regards, > Sam. > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Cel-main mailing list > Cel-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/cel-main >
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