Hello again, I wrote on the crystal-main-request and I was helped by Pablo, he told me that the better way to do that I want to do is to write right here.
First of all, I'm Henry Fernández, from Venezuela, I'm fully interested on the GSoC project and, of course, Crystal Space. I am an undergraduate student, my major is Computer Engineering and I love the video games developing. I want to be part of the GSoC, helping to improve the Crystal Space project. I have read about the old threads related to what Carlos and Sam were proposing ( adding AI algorithms to the project ), I'm interested on building AI algorithms because I like this area and I think that it could be an important and interesting part of video games. According to Pablo, there are many things that would be attractive to do and I was checking about the book that he mentioned ( AI for game developers ). This book has a lot of ideas that could be help us, for example: chasing and evading, flocking ( which I think that are part of the steering class ), neural networks, genetic algorithms, etc. Pablo didn't mention anything about genetics algorithms, I would like to know if it could be an interesting to implement. In addition to this, I think I could work on behaviour tree implementation or maybe improving the sensor system. I want to know what do you think about my proposal, please let me know which of these is the most interesting and if you have some advice or comment, it would be very helpful to me. Again thank you so much. Henry
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