Henry Daniel wrote: > Hello again, I wrote on the crystal-main-request and I was helped by > Pablo, he told me that the better way to do that I want to do is to > write right here. > > First of all, I'm Henry Fernández, from Venezuela, I'm fully > interested on the GSoC project and, of course, Crystal Space. I am an > undergraduate student, my major is Computer Engineering and I love the > video games developing. I want to be part of the GSoC, helping to > improve the Crystal Space project. > > I have read about the old threads related to what Carlos and Sam were > proposing ( adding AI algorithms to the project ), I'm interested on > building AI algorithms because I like this area and I think that it > could be an important and interesting part of video games. > > According to Pablo, there are many things that would be attractive to > do and I was checking about the book that he mentioned ( AI for game > developers ). This book has a lot of ideas that could be help us, for > example: chasing and evading, flocking ( which I think that are part > of the steering class ), neural networks, genetic algorithms, etc. > > Pablo didn't mention anything about genetics algorithms, I would like > to know if it could be an interesting to implement. In addition to > this, I think I could work on behaviour tree implementation or maybe > improving the sensor system.
> > I want to know what do you think about my proposal, please let me know > which of these is the most interesting and if you have some advice or > comment, it would be very helpful to me. Again thank you so much. The subject can be interesting, although i don't know how they could be immediately useful. I would expect a proposal explaining clearly how the genetic algorithms could benefit from being integrated into the cel component model, how it could be done, and different examples (i'm not saying this is easy). Pablo ------------------------------------------------------------------------------ _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main