>>>>> "Henry" == Henry Daniel <songok...@gmail.com> writes:
Hi, Henry> Hi Pablo!, I took this example from the book that you Henry> suggested ( " Artificial Intelligence for Game Developers " Henry> ). I know that genetics algorithms in games maybe sounds Henry> weird, but I have been reading about this topic and I think Henry> that it could be useful. For example, if you want to create a Henry> dynamic game in which the players can behaves in many Henry> different ways ( like violent, kind, friendly etc. ), maybe Henry> it is interesting that the NPC could adapt their behaviour to Henry> the player's choices. Within a game such as Spore, maybe it Henry> could be an interesting thing to use, imagine that every Henry> character adapts its behaviour to the other ones. It is just Henry> an idea, I'm not really sure if it could be an interesting Henry> thing. About the implementation, I could use as a guide the Henry> book that I mentioned. If you want to achieve this using some genetic algorithms, I think you need first to develop a good MAS (Multi Agent System) platform to make your characters interact nicely. Once you have that, you can indeed add the genetic algorithm to make them change their behaviour depending on the environement. Regards, Guillaume
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