>>>>> "Henry" == Henry Daniel <songok...@gmail.com> writes:

Hi,

    Henry> Hi Pablo!, I took this example from the book that you
    Henry> suggested ( " Artificial Intelligence for Game Developers "
    Henry> ). I know that genetics algorithms in games maybe sounds
    Henry> weird, but I have been reading about this topic and I think
    Henry> that it could be useful. For example, if you want to create a
    Henry> dynamic game in which the players can behaves in many
    Henry> different ways ( like violent, kind, friendly etc. ), maybe
    Henry> it is interesting that the NPC could adapt their behaviour to
    Henry> the player's choices. Within a game such as Spore, maybe it
    Henry> could be an interesting thing to use, imagine that every
    Henry> character adapts its behaviour to the other ones. It is just
    Henry> an idea, I'm not really sure if it could be an interesting
    Henry> thing. About the implementation, I could use as a guide the
    Henry> book that I mentioned.

If you want to achieve this using some genetic algorithms, I think you
need first to develop a good MAS (Multi Agent System) platform to make
your characters interact nicely.

Once you have that, you can indeed add the genetic algorithm to make
them change their behaviour depending on the environement.

Regards,

Guillaume

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