>>>>> "smd501" == smd501  <smd...@student.cs.york.ac.uk> writes:

Hi Sam,

Maybe PF stands for "Pc Factory", i.e. "Property Class Factory" ?

About the coding style, you can find it there :
http://crystalspace3d.org/docs/online/manual/Coding-Style.html

   [snip]
    smd501> Secondly, I partially remember reading somewhere during my
    smd501> initial research that there was a quest tutorial somewhere
    smd501> but I cannot find it anywhere. Can anyone direct me towards
    smd501> this? or tell me it never existed?  I was thinking I would
    smd501> base the new tutorial for the refactored quest upon this -
    smd501> good idea? bad idea? Any opinions welcome.

The only resources about quests I know of are the following :
 - The official manual :
 http://crystalspace3d.org/cel/docs/online/manual/PropClass-Quest-Manager.html
 - B2CS documentation : https://b2cs.delcorp.org/index.php/Quest_Editor

I think it's a good idea to base your tutorial on the first one, using
the sources found in the SVN, so that it can easily be included
into the current manual once you code is merged.

Have fun,

Guillaume

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