rapidly hit information overload.
larry
On Wed, 15 Sep 2004 16:21:23 -0500, Kevin Graeme <[EMAIL PROTECTED]> wrote:
> On explosion sounds in space:
> "Star Wars apologists say that the ship's computers detect the
> explosion and simulate the noise to inform the crew. To us it would be
> far more useful to have the computer report that a TIE fighter has
> exploded on the port bow rather than sounding a loud boom."
>
> They may be physicists, but they're obviously not Human Interface
> experts. The explanation is far fetched, but the principle is actually
> great from an HI standpoint. Making something exploding sound like an
> explosion would provide an instant understanding of the content of the
> event message, and if they use positional sound then even more
> metadata would be provided, all in a single sound burst. Brilliant HI
> implementation.
>
> -Kevin (when geeks strike back)
>
> On Wed, 15 Sep 2004 16:47:04 -0400, Larry C. Lyons
>
>
> <[EMAIL PROTECTED]> wrote:
> > http://www.intuitor.com/moviephysics/
> >
> > for the real geek in you.
> >
> > larry
> >
> >
>
>
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