I agree with you; "13 Going On 30" could have benefited from a large
number of fiery detonations.

- Jim

Larry C. Lyons wrote:

>Then again, given the rate those things blow up in the movie, you
>rapidly hit information overload.
>
>larry
>
>
>On Wed, 15 Sep 2004 16:21:23 -0500, Kevin Graeme <[EMAIL PROTECTED]> wrote:
>  
>
>>On explosion sounds in space:
>>"Star Wars apologists say that the ship's computers detect the
>>explosion and simulate the noise to inform the crew. To us it would be
>>far more useful to have the computer report that a TIE fighter has
>>exploded on the port bow rather than sounding a loud boom."
>>
>>They may be physicists, but they're obviously not Human Interface
>>experts. The explanation is far fetched, but the principle is actually
>>great from an HI standpoint. Making something exploding sound like an
>>explosion would provide an instant understanding of the content of the
>>event message, and if they use positional sound then even more
>>metadata would be provided, all in a single sound burst. Brilliant HI
>>implementation.
>>
>>-Kevin (when geeks strike back)
>>
>>On Wed, 15 Sep 2004 16:47:04 -0400, Larry C. Lyons
>>
>>
>><[EMAIL PROTECTED]> wrote:
>>   
>>
>>>http://www.intuitor.com/moviephysics/
>>>
>>>for the real geek in you.
>>>
>>>larry
>>>
>>>
>>>      
>>>
>>   
>>
>
>
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