I was actually pretty heavily in VRML years ago - this isn't all that much
different (but much more capable).

3D for the sake of 3D is almost never a good idea.  However there are a lot
of places where it has the potential to improve the user experience.  It
just has to take the basic 20 years-old rules of usability into account as
it does it.  ;^)

An animation that looks cool, but makes so that your mail takes longer to
open isn't more usable.

I've seen some interesting things with "full 3d" file explorers and such.
Folders are "cityscapes" with the building different sizes to reflect their
size, different heights to reflect their usage and different colors textures
to reflect their types.  That can be more usable since the technique has
placed three pieces of information in the same "space".

Furthermore the files are reactive.  Protected System files grow "thorns"
when you come near them for example.  These file "building" can sprout
external doors or windows to indicate how many people are using them.  You
can also quickly gauge how fast a file (like a video capture) is growing and
how much space you have left.

I'm not sure if any of that'll end up being faster, but at least some idea
of usability is going into it.

A simpler example might be the 2.5d graphics (layering) current used for
windows management.  When you've got a 3D subsystem at the core of things
you can gain some simplistic things for desktop management.  Windows could
cast shadows on lower windows giving the user a visual sense of the "alt-tab
distance".  A control could be used to "fly over" the desktop and see the
windows from the top (allowing you to see how many windows there and where
they are and sort them.

Could also see some programs allowing the programs beneath them to leave a
subtle outlined watermark on the upper program (like a piece of paper lying
on a business card).  I'm not sure if this would help any, but it's an idea
to try.

A lot of ideas in this arena will be windowing management.  For new users
this is still one of the most confusing aspect of modern OSs - they don't
get the idea of "multiple windows" and tend to think completely in terms of
single running programs.

There's been a lot of movement on this in 2D already.  The "minimize
animation" in Windows 95 was a big win in this area.  After that I started
hearing my mother-in-law and grandfather saying "so I'll put this away for a
minute".  They got, intuitively, that they were storing this program
instance someplace for later use.

It's that kind of thing: complex concepts made intuitive and instantly
understandable that I hope 3D can help with.

But, at first I think that you're right: we're going to be seeing a lot of
flying, flapping emails.  ;^)

Jim Davis




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