It's utterly unlike any previous RE game out there.  The closest 
comparison would be Resident Evil: Code Veronica, but only because the 
environments were rendered in real-time.  RE4's major interface change 
is an over-the-shoulder camera, making the environments feel much more 
open initially, but once you realize you can't see what's coming up 
behind you, the game gets considerably more sinister :)

Control is very tight and responsive.  You still can't run-and-gun - you 
have to stop to aim your weapon, but it's not a hindrance - the controls 
are very quick to respond, and I never felt like that particular method 
of moving and shooting was a problem (even playing on Hard).

The thing that stands out the most, though, is just how absolutely 
/massive/ the game is.  It just doesn't quit.  The full environment is 
easily several orders of magnitude greater than any previous RE game, 
and I was continuously amazed at the level of detail and care that went 
into each room, hallway, house, sea, catacomb, attic, antechamber, 
laboratory, cave, lake, village, bridge, balcony, sewer, museum, base, 
mansion, trail, forest, castle, river, prison, factory, loading dock, 
mine...  You get the idea.

What's also very different is the inclusion of a method of purchasing 
weapons and purchasing upgrades.  Some things you still have to find, 
but throughout the game, you come across money and various treasures you 
can sell (or combine, then sell) for cash.  So, adding a stock or 
something to a weapon becomes more a matter of management of cash rather 
than hoping you come across one in the course of the game (which you 
may).  One big point, is that you can't buy ammunition or grenades - you 
have to come across that, so you still need to keep an eye on your stock 
of ammo for any particular weapon, although the game does provide it in 
abundance.

It also does offer different methods of replay - You keep your items and 
money once you play through once, and are allowed to buy some 
super-weapons once you finish the game or some of the minigames that 
open up once you win - once is Assignment Ada - where you go through a 
large portion of the game as Ada Wong (from RE2 again), and Mercenaries, 
where you're basically on a time-limited killing spree with all manner 
of things like power-ups and the like.

Discounting role-playing games (since they're designed to be awesomely 
massive in scope), I'd compare the size of this game with Metroid Prime 
or Half-Life, which were both hugely complex and deep, which is a 
precious commodity for an action title.

If you have a Gamecube, this is worth a rental, surely, but you'll end 
up buying it anyway simply because it's just wickedly fun.  The graphics 
are /easily/ on par with high-end Xbox titles, and the gameplay 
mechanics are some of the best out there.

Note: If you want to split hairs, there isn't actually a single zombie 
in this game.  However, if you have an intense dislike for religious 
sects or villagers from Spain, this will definitely be manna from 
heaven.  Don't worry about the official designation, though, they still 
go for the neck-bite when they're in close.

- Jim


Kevin Graeme wrote:

>I really wanted to like the RE games. I'm a sucker for zombies. But I
>just sucked at them so bad that I couldn't play much of them. A lot of
>it was the camera and controls. Some of it had to do with the need to
>squander ammo while the zombies wouldn't stay down.
>
>Is RE4 significantly different in those respects?
>
>-Kevin
>
>On Mon, 07 Mar 2005 09:31:34 -0600, Jim Campbell <[EMAIL PROTECTED]> wrote:
>
>  
>
>>I'm a big fan of Resident Evil as a whole - I've always liked the old
>>control/camera methods, since they made you feel always on edge and
>>right on the edge of a loss of control, which I think added to the
>>experience as a whole.  However, taking elements of games like Devil May
>>Cry (which most of the production staff had a hand in*) has really
>>opened up the series and the game design in a terrific way.  I'm looking
>>forward to the next installment.
>>    
>>
>
>

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